The article explores how long vectors in DirectX and Vulkan enable hardware-accelerated vectorโmatrix multiplication for neural network inference and training directly inside shaders.
Read it here ๐
https://t.co/c4y6fQKuZp
Our deep dive on Cooperative Vectors is now public.
We believe this is one of the earliest in-depth engineering write-ups on applying Cooperative Vectors to real-world rendering workloads.
Built a monster PC?
Prove it.
Evolve 14.0 adds:
-Shareable score challenges
-Local .evolve result files
-GUI offline mode
-GUI Benchmark looping
Same scoring integrity. More ways to push your hardware.
Neural networks in shaders are getting real.
Our new deep dive covers Cooperative Vectors for inference and training on the GPU, from optimal layouts to gradients calculation and real-world integration in Breda.
One of the earliest practical write-ups on this topic.
Ray-traced animated crowds = GPU skinning + BLAS updates + a lot of moving pieces.
This 2023 deep dive explains how we built our GPU-driven crowd system in Breda.
Still relevant for skeletal animation and large scenes ๐
https://t.co/I1QhPq3AhZ
Small update for Evolve Benchmark 13.1
โข New Settings tab in results
โข Crash fixes during runs, submission, and AMD startup
โข Clearer errors on unsupported Windows
Efficient light picking lives and dies by how fast you can build a CDF.
Weโve moved an older GPU-focused deep dive to our site.
Maybe it sparks a new idea
๐ https://t.co/9kKhwhJqMv
Building pure Rust applications for Android comes with some interesting challenges.
Second blog post from our Medium archive is now live on our site ๐
https://t.co/3vyqPzXAKN
#rust#androidapps#TechNews
Weโre moving our older blog posts from Medium over to the Evolve website.
First one is live ๐
Intro to Rendering of Animated Volumetric Models in Breda
https://t.co/XX6ubgNb2q
More coming.
We just shipped Evolve Benchmark 13.0 ๐
A media-focused update to make life easier for reviewers:
โข UI-based run history
โข 4ร speed custom runs (~1 min)
โข One-click zip exports
Thanks for the feedback. Weโre listening ๐ง
#gaming_news#Review#MedianTechnologies#TechNews
Since launching Evolve Benchmark, it has been covered by media across multiple countries and regions, from gaming press to developer-focused outlets.
Seeing Evolve start resonate worldwide is incredibly motivating. Thank you to everyone who tested, shared, or wrote about it ๐
GPC 2025 slides are available!
๐ https://t.co/qWzToVdQVb
Missed a talk or want a refresher?
The archive is full of solid, real-world graphics programming content.
Well worth a look ๐
#conference#graphic
Closing out the year with a simple message
Thank you to everyone who tested Evolve, shared feedback, challenged our assumptions, and supported our work in 2025.
This is the team behind it all ๐
Wishing you a calm Christmas and an exciting 2026๐
Evolve Benchmark Free Demo is out today
Go push your GPU and watch frames melt ๐ฅ
Steam Winter Sale also begins today โ๏ธ
Free if you want to test. Cheap if you want more
Letโs benchmarkโก
https://t.co/NxGIcUWfME
https://t.co/ehIvGqf0gd
#gaming_news#SteamWinterSale#gaming
Two days out.โฐ
The Free Demo lets anyone benchmark their GPU with full ray tracing workloads.
No purchase, no trial period.
Just download and run.
#SteamWinterSale#GPU#GamingNews#gaming_news
We presented โNeural Radiance Cache Implementation on Mobile GPUโ at SIGGRAPH Asia.
Real time GI and reflections running on Samsung Xclipse 950, scaling from desktop class GPUs down to mobile hardware.
#SIGGRAPHAsia#NeuralRendering#MobileGPU
What's the best way to optimize hardware? With precise data. The Evolve Benchmark FREE Demo is coming Dec 18th!
See why our 6 scores beats everything else out there: https://t.co/kca8mnvIOP
don't miss this! ๐ฅ
#gaming#free#gamingnews#game
Steam Winter Sale soon โ๏ธ
We are in and it is the biggest discount we have ever done!!
Basic 80% off Advanced DLC 70% off
Mark your calendar Dec 18
https://t.co/NxGIcUVHX6
#gaming_news#gaming#gpu#benchmark
Your GPU is about to get the deep dive it deserves.
The Evolve Benchmark FREE Demo drops on Dec 18th! ๐Measure Ray Tracing, Rasterization and Energy Consumption with 6 detailed scores.
Get ready!
#GPUs#GamingCommunity#GamingNews