At long, long last I am happy to announce the launch of lyteHUD, my comprehensive retexture HUD system. It's been a long road getting here, but it is finally ready for release! For all your retexture (and plenty else besides) needs!
Available on MP: https://t.co/SaNJc2eGIS
Also, this may be the last patch notes I post to twitter - I'm on bsky (exobytesl) and primfeed (Alkaia Exonar), and that's probably where new posts are going from now on
lyteHUD v1.4 is now live! This has a whole host of bug fixes and 7(!) new buttons:
- Select Mesh (lets you attach a copy of your product to act as a targetter)
- Light
- URL
- Map
- Colour Set
- Normal
- Stance (like Play)
And a new setup mode for Tint/Glow and Combo/Toggle
@JDB_SL I sent you a proof of concept! It can definitely be made a little more efficient, particularly if your rotations aren't restrained by making things out of plywood prims lol, but the traverse is working.
@JDB_SL Ahh I see. Weirdly enough, swapping to a euler rotation might actually fix that - if you llEuler2Rot like <vertRot,0,turretTraverse>. That way instead of finding the limit in a quaternion you're finding it as a vector and converting
I've been watching the user group meetings to see what's up with the 2k texture update, & the bake service (for BoM).
It looks like updating it is not a high priority, even though they do plan to do it. They want feedback; here it is! Pls give it a look!
https://t.co/sZAhhOambN
Thunnus Bay has a MINI lore quest you can play on sim!
This quest is actually really short, & takes most people a few hours to a day to do! you have until the 7th, so don't dawdle, and enjoy!
SLURL:
https://t.co/yE3qnnseR5
For those who wanted to include exEquip in their products, I've gone ahead and made a creator edition! The script is identical, no features are gated behind the paywall except for Transfer permissions.
https://t.co/ro8Iofckly
Since last year, something ridiculously rotund had slipped the fabric time and space and into this so called real world!
(This is a prototype we've been working on for a while IRL, we're wondering what you think of it!)
@LadyToxicScythe At base you can just pre name/description things to work with it, but is there interest in a creator version of the script that's copy/trans so it can be included in your product?
New release! For the low low price of free, pick up exEquip, a system for collating a whole lot of weapons/accessories into one script per attachment point, to more effectively descript avatars for RP. It even handles face idles and deformers!
MP Link: https://t.co/bqEXSJyI2q