0 corp mentioned.
Kinda had hoped atleast a few ideas around the boss would be mentioned.
Most people just boost the boss for pet/clogs.
Also kinda conflicted with nightmare. Not sure whether i wanna grind it now for the one orb i'm missing, till they got a clear idea.
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@SaniOSRS Kq doesnt have 2000 hp. Kq can be killed on task. Kq can be stepped under without being stomped.
With anyone i've spoken too, we can agree or disagree with how corp is. But when most people just boost it for pet/clogs, i rather see some change than keep it for what it is.
@SaniOSRS I would like corp to be more skillfull than just pray to not get hit 30-40s non stop. So probably a solo corp rework if anything.
Shields are a whole different discussion, as they don't have much use these days.
@il_ija idk what they're cooking with it man. Either drops a generic orb now and then u gotta charge it from items of a diff boss or they orbs go else where. so probably worth the wait if it's just one orb ur missing
@RooK_OSRS I die probably 1-2 times during my 50 corp sesh and thats just me risking 35-40 hp and just getting one shot. To me, thats just not really what i want to see from a boss.
It's all luck and no skill. The only thing i do to increase the "skill" factor is ely/augury swap + dodge aeo
@RooK_OSRS I will be putting off pnm aswell till more information is out.
Like i had told mandrue, i'm not really for group corp, i just would like to see it not be just a tank test and get told "goodluck" and not get destroyed by the high dps output it does
@Mandrue The solution could either be, make things more avoidable, lower his attack speed or lower is accuracry without having to do the chicken method.
I don't think we should be able to kill corp without taking any dmg, but neither do i agree having to bank for just one kill.
@Mandrue I just want corp to be more consistant and less punishing for playing correctly. Right now, it doesnt do that.
It's non stop regening when you are forced to bank, aswell as the conistant output its doing is just way too much for a "normal" boss
@Mandrue I dont think making corp groupable will change anything. You are at that point going against others to get the drop, which just adds more rng on your grind.
Sure, its fun with friends and such, so i get it from that perspective.
But not from a perspective of getting items faster
@Mandrue Like i get it, some things shouldnt be changed and i do think corp is very iconic because its so old and its from rs3. But you do have to understand that, no matter how sweaty u try with corp, especially in solo, u get zero rewards. It just hits u no matter what you do.
@Mandrue My complaint isnt about drops/kph. my complaint is that its just a tank test. I've done 4.6k solo corps and most of my kills i am forced to bank because he just hits non stop.
It's literally the same concept as the wildy bosses before they changed them. Lure them for 0 damage.
@Mandrue That's a fair take, however if a "new" corp boss wouldnt get released, then the current corp is not how it should be. Having to simply facetank the entire kill and hope it doesnt destroy you, even with ely/augury flick, is not good game design.
Chicken method is not a good solve
@SonicXCII Yeah, i saw your comment
I can think of a few changes i would love to see from corp to make it more feaseable. Right now it's just a tank test (even in groups).
Drop rates aside, would've loved to enjoy doing corp, rather than face tanking it non stop
@lucasvoicefan Oh no, i love a lot of the changes they mentioned, won't take that away from them.
Just had hoped they would have atleast made a comment on corp.
Saw mod goblin respond to someone about corp, but no suggestions for change as of yet.
@DestinHolland Possibly yeah, just had hoped they atleast somewhat adress the fact that corp regens so much when he's not in combat. Feels like it gaining 200+ hp sometimes when ur not in the lair is so unnecessary. Right now it just feels like a tank test, rather than a skillfull boss.