The justification here mentions “consumer trends” several times, but multiple releases this year - Requiem, 007 - sold out with the limited supply made available. Those “trends” are an engineered decline to save face for the corporate benefits of moving away from physical media.
Happy to lend a hand in the following areas. Preferred engine, Unity.
- Illustration
- Concept art
- 3D modelling (Blender)
- Coding (C#)
- Shader FX
- Visual FX
This year we've set our sights on working on as many games as possible and building the channel. If you're looking for an extra hand for your projects feel free to get in touch. We'd be happy to help! 😊
#gamedev#gamedesign#indiegamedev#indiegame#Unity#Unity3D#gaming
Unreal Tournament 2004 is now available for free.
...well, I mean, you probably could've grabbed a GOG offline installer out the back of a truck earlier, but NOW it's Official/Legal and has the in-development community patch built in for ongoing support. https://t.co/CmHiqslJuT
People often ask us, "How do I learn game dev?"
If you want to learn game Dev while having loads of fun along the way, choose a classic arcade game, like Space Invaders, and go from there!
#gamedev#indiedev#IndieGameDev
Last year we played & showcased the awesome Avante Atlantis on YT & this year we want to play & share as many of your games as possible. Please drop your demo links in the comments!
#gaming#gamedev#indiegame#indiegamedev#indiespotlight
PERFECT DARK HAS BEEN DECOMPILED FOR PC!
With full multiplayer support!
We will be running games today!
Doing this for new years again! I'm going to see if I can do my first stream of the year here for it!
You are all welcome to join!
Happy New Year all!. I will leave a link in the comments!
And that's a wrap for 2025. Thank you all for supporting our tutorials. We're happy that our game dev content has helped so many.
We're taking a break for the new year and will be back on the grind soon. Until then, take care and enjoy!
@Phantom_TheGame Depends on the type of moving platforms. This worked for us, but I'm sure there are plenty of ways to go about it. That's the beauty of game dev. 👍