Tired of the same old VR zombie shooters? Next Move @NextMoveVR is here to shake things up with unique gameplay. Check out my review here:
📺https://t.co/FFi3ltMm2i
Apple’s secret display facility in Santa Clara CA - where it shuttered work on in-house Apple Watch displays - continues to work on microLED for AR glasses. https://t.co/D37yygKqUG
What started as VR Inside and evolved into F.Reality comes to a pause after 7 unforgettable years. To our listeners, past & present crew, guests, sponsors & the VR community - thank you for everything. Join us one last time: https://t.co/m1LosNdSRm
Of course, Mark thinks that. The price and weight difference is enticing, an easier decision for the mainstream, especially young gamers—But when you really start using the device outside of games. Like watching movies, and being productive.. you know treating the device like a $300+ computer. The feelings quickly change.
From displays, clunky and toy-like interface, multitasking, application update muting, audio mixer, forced social media hooks, forced mobile-app tie-in, no raw camera passthrough, subpar Dolby Audio, no HDR, no support for DTS sound, hand tracking requires to actually place your hands directly in front of you for it to track, no eye tracking , I can go on and on..
all Apple needs to do is just simply opt for lighter materials to reduce overall weight. And just keep everything relatively the same and really make a noteworthy impact.
In contrast, Meta will have to continue investing and building on top of an operating system that they don’t own, while the company that leads the Android Open Source Project alongside Samsung, PICO, XREAL and rest of VR OEMs are working towards ensuring that Meta’s Android fork lacks any unique features.
The walled garden for Meta’s Android fork “Horizon OS” will simply be VR software title exclusives that will end up flaming up a heavy software piracy, and device spoofing scene.
In a media world shaped by flat, passive interactions, spatial computing opens a door to something deeper—𝒑𝒓𝒆𝒔𝒆𝒏𝒄𝒆.
It's no longer just about consuming content but about truly sharing moments, experiences, and connections.
#socialVR#spatialnetworking#XR
@LachlanSleight@josethevrtech I agree. Better alternatives to Windows exist already, but it won’t be dethroned any time soon. It’s too embedded everywhere. It’s been the “year of the Linux” desktop for decades but that’s just a fantasy now. macOS is held back by the premium you pay for the hardware.
Mark Zuckerberg on the Joe Rogan podcast, said that Apple Vision Pro is worse than the Meta Quest: ‘They shipped something for $3,500 that I think is worse than the thing that we shipped for $300 or $400.’
Conclusions continued:
-If you are a content creator or independent artist, you can create content at a nominal price.
- Using these tools is still faster than doing the same things from scratch.
- There is still a place for flesh-and-blood artists.
I know AI is controversial. I’m in tech, so I’ve been toying around with it. I made a music video, using Udio and Sora, inspired by Johnny Silverhand from Cyberpunk. I am sharing what I have learned in this thread. 🧵 https://t.co/l161Glm77K
Conclusions:
-Making stuff from these tools takes time. You can't just write a prompt & get a fully-realized song or video.
-Some of the stuff is good and some really bad.
-Can't replace real artists. These tools are not "there" yet. Close, but not there.
What I learned using Sora:
- Physics? What’s that?
- Trying to get specific looking characters on the same clip was impossible.
- Character consistency was impossible, but could get “close enough”.
- It’s an impressive tool but not good enough for professional work.