The artists gave me a texture for the moon in gta3.
I placed the moon in the sky, made sure it was visible at night and that it was a reasonable size.
A few days later 4 artists were at my desk asking me to change the size of the moon.
"No problem" I said.
It turned out they couldn't decide what the size of the moon should be. Two of them wanted it smaller to be more realistic. The other two wanted it larger to be more cinematic.
This went on a bit and I suggested to make the size of the moon changeable in the game. This way they could decide in their own time and let me know the conclusion. Since I was working on the sniper rifle, I made it so that the moon toggled through 3 sizes (small, medium, large) as the player sniped it.
The artists never got back to me so I just left it in. It was still there in SA.
After almost a decade of talking exclusively online, It’s been an absolutely pleasure to finally meet in person. This man is the very definition of visionary and hearing him speak about his art and future plans was incredibly inspiring. Thank you for your support over the years!
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The first Metal Gear I was 24, Snatcher I was 26, Metal Gear 2 I was 27, Policenauts I was 30, MGS1 I was 35, MGS2 I was 38, Bokutai I was 39, MGS3 I was 41, MGS4 I was 45, MGSPW I was 46, MGSGZ I was 50, MGSV I was 52, and the post-independent Death Stranding I was 56.
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