God of War Laufey is the next mainline chapter in Santa Monica Studio's series.
First gameplay and story details of the newly announced PS5 action adventure: https://t.co/VTg1O9UNYX
Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall.
DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality.
Learn More → https://t.co/yHON3nGyxE
BREAKING: Xbox chief Phil Spencer is leaving Microsoft. Xbox president Sarah Bond is also leaving Microsoft, in what is a major shakeup to the management of Xbox. All the details on these HUGE Xbox changes here 👇 https://t.co/2kacr06aUq
Two big God of War announcements, fresh from State of Play:
Ω God of War Greek trilogy remake in development
🛡️ God of War Sons of Sparta, out now on PS5
Full info: https://t.co/rC0W2aHOKr
I'll never relish in the fact that some studios close - the industry is hard enough as it is.
But this feels like you could have seen it a mile away. All the crypto / blockchain / NFT folks have now moved on to AI.
https://t.co/4djmsfGqXK
Just brutal for the folks at Intrepid Studios. Half that studio is basically SOE folks that I worked with for many years.
The industry is not looking good right now. I dont even think we have hit the bottom yet, either.
Vince Zampella, head of Respawn Entertainment and known for working on the Call of Duty, Titanfall, Star Wars Jedi, and Battlefield franchises, has died at the age of 55.
Last week, we announced that @AshesofCreation will be entering Steam Early Access on December 11th. It’s a milestone years in the making, and an opportunity to bring a wider audience into the world we’ve been building and to carry that momentum with us as we push toward Beta next year.
It comes at a time when the climate for western game studios has been anything but gentle. I’ve watched projects I was personally excited for, some built on beloved IPs with veteran leaders and large publishers, close their doors in the MMORPG space. And yet, despite the challenges, the demand for meaningful, ambitious online worlds remains as strong as ever.
The landscape is shifting. The rise of AI-assisted development, globalized talent markets, and a funding environment increasingly geared toward leaner teams and tighter scopes has left many in our genre asking whether the golden age of MMOs is behind us.
I don’t believe that for a moment.
Not only do I think the best days for MMOs aren’t over, I believe the next era of the genre is just beginning, shaped by teams willing to take risks, innovate boldly, and resist the pressure to dilute vision in the name of convenience or market data.
We’ve chosen a player-first approach since day one. Open development, real feedback, and a willingness to iterate in the open. It’s slower, harder, and far more vulnerable, but we believe it can create better games.
I’m endlessly grateful, to our team, our community, and every person who’s believed in this vision. None of this happens without you. See you on the 11th 💪❤️