How I'm feeling after winning my one's against a purple shield on a Standard free kit. Got up out there with the quickness fuck the Randoms
https://t.co/WEdqnzRG7G
#FragosoEntertainment#GrimHope#Marathon#gaming
Added in a some new camera features to Grim Hope such as changing the distance of the camera and FOV depending on the player speed.
https://t.co/WEdqnzRG7G
#FragosoEntertainment#GrimHope#gaming
@zamoxino My ego taking me very fair right now Grim Hope and Fragoso Ent growing with have a dope ass community that supports us. People support confidence and clearly see we are doing something right if we weren't nobody would give a fuck.
Grim Hope combat plays like a fighting game and it very complex. The reason why it like this because I been playing fighting games since the 90's and I have competed at pro level. When you see this clip in slow motion you see the depth.
https://t.co/WEdqnzRG7G
@zamoxino I'm not those developer I'm myself doing what works for MY business and MY game. And how the fuck would I end up like the concord devs when they made a weak ass DEI live service game nobody ask for and I'm making a Hack and Slash game inspired by Bayo something the market wants.
The number one reason why most Indie games never get any attention on social media is because Indie dev are so focus on making that one perfect clip. You will always lose to someone who flooding the market multiple clips of there game attention is the new currency.
#Indiedev
@zamoxino 57.1k to be exact on the screenshot of my steam play time then from the other post. It not about posting one perfect tweet having it blow up. It about building up numbers over time. Those 5+ 10+ 25+ all add up and matter when you get that massive pop off in the 1000's
@zamoxino I'm not opening a video editing soft to render out a whole clip when I can simply hit screen record do a live commentary and posted it instantly. I'm trying to flood the market with fast easy content to promote the games not make a perfect video. Thanks to the last part.