@FredTheFinch0@froggy_dl Bro much love but I have no idea what the characters genders are? That shit mean so little to me, im just here to press buttons lol
@amaffraud@DeadlockAnon There is smurf detection in deadlock (as there are with many other games with skill based matchmaking), the interesting part about this is 100% wr and losing a few ranks while keeping that streak going
It's really crazy that Bungie could have made an approachable, mainstream compatible, bog-standard extraction shooter, and instead decided to make one of the most brutal, highest skill ceiling, creatively designed multiplayer experiences of all time
I love that Marathon demands I pay attention.
I love that Marathon demands that I read.
I love that Marathon isn't afriad to let me fail.
I love that Marathon teaches me how to succeed.
I love that Marathon respects the fact I have brain.
I love Marathon.
Highguard was a fun game with high competitive fps potential. Last at gamer awards and poor optimization killed the game. Not to mention the toxic, casual gaming community and wanting NEW games to perform poorly in a world where games are consistently made by multi billion dollar organizations.
Oh yeah this fast paced, fps shooter with awesome movement mechanics and insane outplay-ability potential with fantastic weapon and legend balancing sucks so bad what a horrendous game. I’m getting back on call of duty, the same game I’ve been playing for 10 years!
Same fuckers calling Marathon Concord 3 before it even dropped. Still hating in comments wishing it to fail. Loser behavior, bum activity.
RIP - good game gone too soon 🫡
Ok so Highguard Episode 2 removed a super dope Movement tech that i feel was actually very good for the game.
Mantle-Glide.
Originally discovered by injy.
There was a momentum carry system in place that "remembered" your speed before a mantle and carried it after the mantle ended. This worked from low to high speeds. Redmane for example could fly out of a mantle with his gun out.
What i'm most disappointed by is that this also affects fairly low velocity Mantle-glides. You could skipjump into a Mantle, and with good timing could skipjump out of the Mantle-Glide carrying over a bit of the first skip-jump making the one after the mantle stronger.
This opened up sooooo many parkour routes. And was exactly the type of nuanced micro movement tech i was missing from the game. I was just starting to explore the Maps with it and would have covered it in my Movement Guide.
I would have argued that it should totally stay even if it was unintentional.
I get that they might have wanted to clamp down on some of the Warden combinations. But that the low speed version also got axed just sucks :(