FGC degenerate•Love fighting games, hate platforms•Haven't quite figured out what a LAN cable is•Quest to complete as many fighting games as humanly possible
So. Started using @BackloggdApp for my fighting game journey. That's 23 total logged. https://t.co/xO0tLgGAR5
If you fancy, drop a follow on there. With any luck, I'll get a few more done in the coming weeks. Good and bad alike...
Tekken 8 by far is the lightest of all. I want to make it clear, this isn't a race thing. More than likely, it's down to lighting in the different game engines and it wasn't done intentionally at all. You can clearly still tell he's not white, Lilli for comparison
Replaying Tekken 4 makes me realise just how strange the difference in skin colour for King is. I always thought as a kid that King was black because of this costume. I realise that he's supposed to be Mexican, but he just keeps seeming to get lighter?
@Harada_TEKKEN I think most are going too simple nowadays with their UI, with more focus on straight edges. I'd give it to Soul Calibur 4 and Tekken 4 off the top of my head.
@NgObscure Even with the nerfs to the tracking, I maintain the thought that grabs are basically free. I tend to use them for resetting neutral. Calms players down a bit if they're hyper aggressive as well, because they're looking for grab breaks. Adds to the mental stack a bit.
@BuffGigas I really had to think and go "wait, a fighting game with these two? I need to play this!" And as soon as the camera zoomed out I regretted it deeply
To everyone labbing and showing off tech for old fighting games:
I see you. I appreciate you. You're doing god's work. It's amazing to me we're still finding new things years down the line. A game is only solved when the last person stops playing it.
@PrimedEmber@JWonggg Sure, he could have been, not debating that at all and my apologies if he was. It's the only consistent way I've found to do it in neutral and combos. SF6 does have its moments where things just don't come out for whatever reason but I've not had much trouble using that method.
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Also I know that I tweeted about it last night but Soul Blade. The one mechanic I actually liked was the weapon dropping, where if you guard too much, you lose your weapon, meaning you can't guard. You can still attack though. Fun mechanic.
Also imma say it. This game's soundtrack had no right being that good. Character models were great as well. The stages were, ehhhhhh, but overall, good shit.