Finished 9th in the first WW, I am really salty the way I lost early on. If Capcom wants to add Egypt, Turkey etc to Middle East WW. Just add Pakistan to South Asia. It’s literally unplayable with these 3-4 regions. 200ping 4Delay 6Rollback is just killing the experience.
Counterplay to Ingrid 👇
Covering counterplay to her corner https://t.co/Tel2GModKK > TC > OD Beam pressure, as well as weaknesses in her normal attacks
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Corner https://t.co/Tel2GModKK > TC > OD Beam pressure
After blocking OD Beam, Ingrid is +4 and within throw range, making this a very strong pressure sequence
However, it can be interrupted with invincible reversals or parry
If you land two perfect parries, you gain enough advantage to punish with options such as a back throw
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Enhanced OD Beam is different, however
Even after three perfect parries, you're still at a disadvantage
You can interrupt with a DP or other invincible reversal, but be careful not to get baited by a back teleport
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About Ingrid's normal attacks
Overall, her normals tend to have relatively short range and are not especially strong in terms of hitbox priority
https://t.co/dZS0R9M0sH generally matches up poorly against many characters' st.LP and often loses outright
It is also vulnerable to preemptive buttons and can be beaten even when used as a whiff punish attempt
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st.LP tends to lose to many characters' https://t.co/dZS0R9M0sH in hitbox interactions
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https://t.co/0Q746Q41GX, https://t.co/F3cMwavNdP, cr.HP, and st.HP are all vulnerable to preemptive attacks, even from short-range buttons such as st.LP
In addition, the whiff recovery of https://t.co/0Q746Q41GX, https://t.co/F3cMwavNdP, and cr.HP is large enough that even short-range buttons like st.LP can often whiff punish them
The tip range of https://t.co/tYbJLpulX8 performs relatively well against preemptive st.LP, but if it whiffs, it can still be whiff punished by short-range buttons such as st.LP as well