The $PIRATE rewards for the @PirateNation Legend of Darkness event are now live for claiming on the Foundation site:
https://t.co/eUdMR1n5ba
These rewards will remain available to claim for 1 year from this date and have no vesting.
In case you needed extra convincing to do your Wildcard quests, let us remind you…
There is a Gaming PC to be won!
1 lucky entrant will draw the winning ticket to upgrade their setup, courtesy of the team at Wildcard.
So keep collecting those tickets!
🔗: https://t.co/PNdFIltyiB
WILDCARD BOXES.
IN THE COMMUNITY HUB.
AVAILABLE TO CLAIM EVERY DAY.
FOR POTENTIAL GAMING PC-WINNING TICKETS.
NEED I SAY MORE?
🔗: https://t.co/GqvxKWyRNO
New look. Same vision.
As the Beamable Network grows, it has taken on an identity of its own.
This update is a reflection of that.
Here’s to leading the game development revolution to a decentralized future. ✊
“It’s maybe the most exciting frontier in video games right now.”
@paulbettner shares his thoughts with @jradoff on what makes game development in this space so alluring.
Most game devs don’t care about tokens.
They care about shipping a game that works.
We get it.
We give you Web3-grade backend infrastructure, without forcing you to learn crypto.
Here’s how we bridge SaaS simplicity with crypto power. 👇
Let’s be real: If your LiveOps stack crashes, your players leave.
But running it on AWS = costly and centralized.
Running it on a typical DePIN = complex and risky.
We give you decentralized infra with stablecoin pricing and fiat onramps. It just works.
Don’t want to touch wallets or tokens?
Use Beamable like SaaS.
Pay with USD. Deploy with Unity.
Your backend runs on our decentralized compute network. Abstracted, reliable, scalable.
Crypto infra, SaaS interface.
Want to go full Web3? We’ve got you.
Stablecoin support, token rewards, marketplace composability, and open protocol access.
The Beamable Network adapts to your workflow, not the other way around.
Build unstoppable games. Start now.
The Beamable Network turns compute into a market, not a monopoly.
Game servers are priced by latency, location, and performance, not by hyperscaler markup.
That’s lower costs, and WAY more margin for creators.
The revolution will be decentralized.
The vision for @PlayWildcard was for the game experience to be just as engaging for the fans as it is for the people in the arena.
@paulbettner believes web3 was the unlock to make that happen.
We recently streamlined Pirate Nation for a faster and more enjoyable player experience 🏴☠️
Check the video below to catch up on all the changes and jump back on deck for Piracy 👇
Exclusive alpha for the Pirate Nation community!
We're going wide with info for the whole community this week, with @amittm stepping into the host chair 🏴☠️
Tomorrow, 2:30 ET / 18:30 UTC, only in the Pirate Nation Discord. Link below 👇
A new challenge begins TODAY, Pirates 🏴☠️
Infinite Tides is now available for all players to take on a roguelite-inspired battle experience!
Take on an onslaught of enemies and earn a limited edition skin if ye can win all the battles! See how this new game mode works 🧵
HEY, YOU.
Have you completed your @PlayWildcard quests in the Beamable Network Community Hub?
They’re not going to complete themselves!
🔗: https://t.co/e71jAwDgR6
Infrastructure isn’t just tech.
It’s culture.
Who owns the rails your game runs on?
Who controls uptime, identity, and player data?
If it’s not you… it’s not really your game.
In the Web2 era, game infra is centralized.
Closed services. Opaque APIs.
If your provider failed, your game went dark.
Infra was a cost center.
Web3 changed that.
Now, infrastructure is composable.
You can own your backend. Extend it.
Even earn from it.
Infra becomes community fabric.
Beamable Network embraces this shift.
It’s not just “hosting” or “tooling.”
It’s a DePIN for LiveOps.
Think: AWS + Steam backend… but owned by devs and node operators.
This is more than tech.
It’s the backbone of a new creator economy, where your game’s survival doesn’t depend on a Microsoft API call or Amazon renewal cycle.
It’s cultural tooling. Sovereignty infra.
If you believe creators deserve control...
If you believe backend infra should serve the community, not extract from it...
Beamable is for you.
Let’s rebuild the rails, together.
infra, without the $20M burn?
Would you say that’s a pipe dream?
We wouldn’t. That’s the future we envision for the Beamable Network.
Backend that’s composable, battle-tested, scalable and cost-efficient.
This is the future of game development.
BMB Boxes and @PlayWildcard Tickets up for grabs!
Tune into our next game night to hang out, play some Wildcard and also get a chance to work your way up the leaderboard.
Keep an eye out on our Discord for your next chance to win a playtest key!
🔗: https://t.co/kWG4iIRhm5
The Beamable Network Community Airdrop is coming!
3% of the total supply of our upcoming token is up for grabs.
Here’s how you can get in on the action 🧵👇
It’s about to get wild. 🔥
That’s right, this week’s game partner is none other than @PlayWildcard!
Wildcard is Beamable's first Unreal project, and we could not be more thrilled this incredible team chose to build with us.
Stay tuned, and stay wild.