Teams took 40% fewer midgame fights in Chapter 7 compared to Chapter 6.
This follows the introduction of net-damage surge.
Outside of off-spawns, the average team took 28% fewer fights, even though lobbies grew from 33 to 50 teams. Off-spawn fight rates were mostly unchanged.
Worth noting – in addition to surge changes:
- Trios → Duos
- Games shortened, zone moves faster
Introducing the FNAnalytics 2D Replay Viewer at https://t.co/RoPJAlzn5v 🎥
It auto-detects and groups early and mid-game fights, with team and individual stats for each engagement.
View the state of any player or team at any moment: health, shields, inventory, and stats.
Coming next: rotations, looting, storm play, off-spawn fights, height takes, tarps, frag attempts, and more.
Tournament leaderboards are now on https://t.co/ThULIzyLZi — and they rewind.
Not just the final table — jump to the standings after game 4, game 7, wherever.
Click on any team to see their full match and standings history.
In his latest video, @Reisshub used FNAnalytics and then absolutely cooked my old twitter handle. Fair enough.
This is the main account now.
View all the advanced stats, features, and docs for every player and match at https://t.co/7jvKakx6cL.