Field of View is a YouTube series of animated interviews about video game design. We talk to developers, artists, musicians, and creators of all kinds from across the world to explore and discover the art of game design.
https://t.co/MBzWVmbvS2
Hey, it only took us five months to put out another video! Our lives and jobs changed a lot in 2021, so our schedule is changing too. We'll be making fewer videos now, but each one will be especially meaningful to us. I hope you'll stick around to see what happens next!
- Stephen
In Moonlighter, players spend half their time managing items. @DavidPixel explains how he and his team designed an inventory system to make sorting through piles of dungeon debris not only fun and simple, but an interactive challenge all on its own.
https://t.co/Vu30wiVLgh
Had a fun time drawing @TheVTran for this feature! Really glad to be a part of @FOVGameDesign, helping spread what’s good about not only video games but community within the media as well. Please check it out!
Loved doing this interview with @FOVGameDesign to talk about human connection, kindness, and social media!
Honestly so glad I got to talk about my Ragnarok Online and Habbo Hotel days 😈
https://t.co/wwjKZ3Ulpj
Our second episode about human connection in games features @TheVTran, community director for @AmongUsGame. Learn about creating kind social spaces, being transparent with your audience, and competing in Habbo Hotel fashion contests!
https://t.co/HhfFDegw1T
In our first episode about the human connection in games, @popcannibal unpacks the design of Kind Words (lo fi chill beats to write to) and the psychology of social media. It also features good vibes.
https://t.co/1evQHLS3Q3
Matthew did all of the art for our debut video and now he's collaborating with the myth and the man Howard Phillips. Help them preserve some Nintendo history!
https://t.co/lQgqwyUn09
I'm making a book with Nintendo's Howard Phillips! What were things like behind the scenes at Nintendo in the '80s? This book full of comics, secrets, insider info and more will have you playing with power in no time. #GamemasterClassified
I spoke to @FOVGameDesign about timeloop-based game design and @SexyBrutale - you can listen and enjoy the (rather flattering) cartoon illustrations here:
Travel through time with @jwaaaap (Minit), @th3sharkk (Vision Soft Reset), and @Charles_Griff (The Sexy Brutale) as they unpack the design and mechanics of time loops.
https://t.co/gDTK5xngm3
@ThePhantomire @FOVGameDesign When I first played it I was at my cousin’s place and I had no idea what to do. I wandered around a lot, pulled levers and hit buttons. Still, I really got sucked into a strange world. I never actually finished it until I played the DS port! Hahaha
@pooplos_z@Menchi25 @ThePhantomire Oh wow. I recently replayed Myst with with two large PC monitors, a notebook, and half a dozen sticky notes, but STILL had to look up hints!
- Stephen
The conversation with @randemtweets and @tinselman continues as they remember the days of designing the original Myst from 1993. Just in time for the remake-- congrats to @cyanworlds on the launch!
https://t.co/iMGC3PQmHh
@GjBourn Hey there Gareth, I tried to send you an email from your website but the form didn't feel like submitting! Could I shoot you a DM? :)
- Stephen