I work with a bunch of kings developing Gunner, Heat, PC! If you like tank sim combat with a focus on real and hypothetical scenarios, come check it out.
#madewithunity#gamedev
Discord - https://t.co/hfhzIe2IBE
Dev Blog - https://t.co/uoNtSrIK7t
Pack your gear and get ready to fight for France. Plan Jaune is releasing on January 9th, 2020. We also have a content creator event planned!
Read all about it: https://t.co/I0ot0LuUpe
Hey guys!
We have a brand new Devblog ready which introduces the second map of Plan Jaune called Dinant and the 1940's edition of the German Army.
Check out what you can expect in Dinant: https://t.co/yRQlWVyjEx
https://t.co/A2vrvwA9GT
With the end of Chapter I "The Bloody Seventh" and the release of 4.21. Post Scriptum Chapter 2 is closing in fast.
The battle is about to begin.
https://t.co/ZVntWTcXTN
Do you like the booms and bangs in Post Scriptum? We hope you do because we have another Mini Devblog for you about those sweet sounds!
Read more: https://t.co/jIOUVSL5KL
Mini Devblog time? Mini Devblog time.
We have heard your feedback and so we have put together a new roadmap, but that's not all. Our level designers have been busy revamping the old maps. Read more: https://t.co/YOD4gneY0H
Did you enjoy last week's Mini Devblog?
We have another Mini Devblog for you to read, and it's all about the improved animations in Unreal Engine version 4.21. Read more: https://t.co/fRLplkdlKp
Excited for 4.21? We want to introduce you to a new Mini Devblog series which will cover the Unreal Engine upgrade to the 4.21 version, the first entry being Landscape.
Read more here: https://t.co/C5DcW5cDY3
A few screenshot of Grave, our new upcoming map for Post Scriptum!
Stay tuned for a lot more coming with this patch!
Weapon resting, shell air friction, new user interface, sight ranging for tanks and a lot more!
Another great video from FriendlyNikolai showing some combat gameplay on our new map Arnhem (Which is available to all!) #PostScriptum https://t.co/uH0Fxro2P0