For #LORT, we provided technical art support for Big Distractionβs character shading pipeline.
We reworked the shading pipeline to improve visual quality, lighting consistency, and performance, while making character iteration easier and fitting existing content. π€
#techart
Holy Bananas! If you had a blast dying in Returnal, then get ready for Saros! It's out today and features some great VFX done by our team at FX-Chamber.
https://t.co/a8mlOxWa6q
#gamelaunch#saros#housemarque#realtimevfx#vfx#gamedev#fx
We continue to grow our team at FX-Chamber.
We're on the look out for more talent to join our expanding team of exceptionally talented people.
https://t.co/tOWBxpbln2
#vfx#vfxartist#hiring#remote#realtimeVFX
How do you retime a great sequence to show what matters in your flipbook?
Here's a little trick using SideFX Software Houdini to make the process easy.
#vfx#realtimevfx#houdini
Why iterate on one when you can automate, and iterate on many.
We build systems that let us scale with minimal effort and make a splash in production π .
Work with a partner that knows how to be efficient, [email protected]
Master of your craft and love to collaborate, we want to hear from you.
Working remote with a globally distributed team. We are looking for someone with a more realistic focus, Unreal and Proprietary engine experience.
Email: [email protected]
https://t.co/tOWBxpbTcA
This new Doom: The Dark Ages trailer absolutely SLAYS. We're so proud and thrilled to have worked with the teams at @Beyond_FX, @UndertoneFx and iD to bring the VFX to life and can't wait to see more gameplay!
It's been a wild and busy year. We've updated our reel highlighting the incredible projects we contributed to in 2024 at FX-Chamber
https://t.co/kPugTHYt75
Beep Beep Boop, incoming VFX Reel...
https://t.co/K6k0Il2IMj
FX-Chamber had the pleasure working alongside @ballistic_moon on Until Dawn.
Here is showcase we have compiled with some of the highlights from the project. More work on our artstation, https://t.co/JZITiYS1xx .