Here's a nice little compilation of the scenes I got to animate for episode 5 of #smilingfriends, Brother's Egg! Forever grateful to @Kreidoodle, @StudioYotta, @psychicpebble, and @MichaelRCusack for having me on board. (Also a sneak peak at an earlier design for Jared Fogle!)
Yooo go to TooManyGames from Jun 26-28 in PA, play BOWLBO in person! Let the team know if it’s fun or not 🤓 I’m not going to be there as I have to attend a wedding, but please go show the team some love, they have worked very hard on it ❤️❤️❤️
Yeah absolutely. I even recall when shots reused animation that I had animated prior, I would be able to paste my frames into the new scene, and get a lower/easier rate for the reuse scene. So that was a nice way to bump up the pay a bit without animating anything new. That is however, quite rare.
The downside of the model of course is, who is judging whether or not a shot is hard, some corporate person with no idea, or someone who understands animation and character design etc?
If this is a project worth it's dues, however, you'll likely find the rate is fine and the complexity of the shots aren't insulting. (If that's how it's actually being structured)
Very much so, at least in my experience. This doesn't just include frames that were drawn (at least when I worked on things that had this structure) so even the drawing was on 2s, that drawing would count for 2 frames.
To my understanding (and experience with this model) it's total frames in the shot, not only unique frames drawn. But typically, the range 20 - 40, is based on complexity of the shot, so if a shot has more unique frames, it'll be worth more within the scale.
In the short run, I've made more with this model than a 'per second approved' model. But in the long run, I've worked on more things that used the 'per second approved' model. I've only worked on a couple of things that have used the 'per frame' type.
I was able to make a comfortable wage on all the projects I've worked on that have been per frame, but with all that being said; it totally depends on the complexity of what it is you're animating of course. I've typically only seen this structure on things that are FBF, never rigged.