Please @thsottiaux make it so that when I hover over this, I can see what it’s about. It would also be nice if I could zoom in on the related images that were taken or provided
Happy to jump in if needed. This has been personally frustrating for a while
#openai#codex
So far the experience on T3 code has been great, would recommend
however don't know I have been dealing with some stuff, I guess the nighly build are for the edgy people :)
I'm open-sourcing my Three.js game dev skills.
Build an isometric action RPG with camera controls, VFX, audio, monster assets, combat systems, and more.
Everything is free:
https://t.co/BoiGY8zvA9
Play the game:
https://t.co/ylWrybZMns
Game assets:
https://t.co/FlOc22IT5v
It seems my baseline is around 1k $ spent per day, still wonder how 200$ subscription is possible, at is point I am starting to believe API cost are a big fumble and lie
I'm starting a brand new project from scratch. It's just so much fun to watch the agents work out all the wiring issues. This saves me SO MANY headaches.
🚨🇫🇷 ALERTE INFO | La proposition de loi visant à interdire l’accès aux réseaux sociaux aux moins de 15 ans est ADOPTÉE.
Tous les Français devront désormais justifier leur âge avant d’accéder aux plateformes, notamment en présentant une pièce d’identité.
Yeah, up until 4.8 / 5.5 I was reviewing a lot too. But with Fable and 5.6, I feel like I'm mostly slowing things down for no particular reason
The jump in quality with the new models feels huge. I still agree that architecture is where you need to stay involved, but I've moved that review up a level. Instead of fact-checking it, I review the whole architecture overall approach through the GUI/CLI
If that looks solid, I generally trust the implementation