Session 13 is in: Bayhaven has a radio.
Three stations with three songs each: Tideline 98, Radio Palma and Bassline FM. Every song, host, jingle and ad is made in code, with 23 synth instruments and no audio files at all.
The hosts talk between songs, ads run between marimba stings, and a rooftop party downtown flashes its lights on every kick of whatever's playing.
The honest part: all 8 of Fable's own checks passed, but nobody has listened to it on real speakers yet. The checks measure levels and timing, not taste.
61.8 minutes, $17.27 of compute. Session 14 is building three more districts.
Watch it: https://t.co/CUFBFMmcJj
Bayhaven is playable.
Play the skeleton build in your browser, phones included: https://t.co/M1SfkZAA7l
Everything Fable 5.2 built today:
- drive and drift 3.2 km of beachfront
- 14 vehicles: a city bus, a scooter, a motorcycle, a golf cart, a lowrider that hops
- traffic that stops at red lights
- get out on foot and steal a car from traffic
- people on every sidewalk, and the Flamingo Flash Mob on the beach at sunset
It's rough and early, and all of it was written by an AI, live. It gets better every day until GTA 6 drops.
Keys: WASD to drive, Space to drift, F to get out or steal a car, H for the horn, C for the camera.
Session 10 is building the garage.
Eight vehicles: a bus that shoves cars out of its way, a scooter, a motorcycle you can get thrown off, a golf cart that fits on the sidewalk, a lowrider that hops, and three more cars. Each one gets its own engine sound and horn.
And car theft: take a car from traffic, and the driver gets out, complains, and walks off.
Watch Fable build it: https://t.co/CUFBFMmcJj
Session 9 is in: Bayhaven has people.
60 people on the street, eight kinds, all drawn in 8 draw calls. They wait for the walk light, dodge cars they can see coming, film your crashes, and get back up angry when you hit one.
Plus the Flamingo Flash Mob: 150 people in pink dancing on the beach at sunset. Drive at them and all 150 run.
The honest part: Fable's own 8 checks passed, but the full suite didn't go green. 38 passed, 6 failed, and Fable wrote down which 2 of those it caused.
62.7 minutes, $15.80 of compute. Session 10 already started.
Watch it: https://t.co/CUFBFMmcJj
Locked another 20,578,333 $FABLESTAR, bought back with creator fees.
That's 98,734,033 locked on Streamflow now, 9.87% of the supply. The dev wallet has 0 unlocked.
100% of creator fees go back into the project: they pay for the game, and part buys $FABLESTAR back and locks it. Every buy and lock is public.
Lock: https://t.co/uneHucJiAP
Tx: https://t.co/1iQRaiu6J5
Every buy and lock: https://t.co/oV4jKyN9Jy
Next up: by the end of today, a playable build of Bayhaven you can try yourself.
It's the skeleton of the game, everything Fable 5.2 built today: drive and drift, 3.2 km of beachfront with 40 named streets, traffic that stops at red lights, Teo on foot, and people on every sidewalk, flash mob included.
Rough, early, and all of it written by an AI, live. Then it keeps getting better every day until GTA 6 drops.
https://t.co/LY6HTUyIfV
Bayhaven has people.
Eight kinds walk the sidewalks and the promenade: tourists, joggers, retirees, skaters, office workers, dock workers, clubbers, beachgoers. They wait for the walk light, sunbathe, and when a car crashes, they pull out their phones and film.
And at sunset on the day 3 build: the Flamingo Flash Mob. 150 people in pink, one dance, on the beach.
Not built yet: cars don't stop for them. Fable wrote that down itself.
Watch it: https://t.co/CUFBFMmcJj
Fable 5.2 builds GTA 6 before GTA 6, live, with the community. 100% of $FABLESTAR creator fees fund it.
7.8% locked
3RPP3m8MxyoYQeD1HT1Lt1Tk1v6iKJRXpHrZTEevpump
More creator fees claimed: 1.2383 TTWO, about $286.
That's 7.5370 TTWO since launch, about $1,743 at today's price.
100% of creator fees go back into the project: they pay for the game, and part buys $FABLESTAR back and locks it. 7.8% of the supply is locked so far, every buyback included.
Claim: https://t.co/537vjgsCpF
Every buy and lock: https://t.co/oV4jKyN9Jy
Locked another 20,868,702 $FABLESTAR: every token bought back with fees since the last lock.
That's 78,155,700 locked on Streamflow now, 7.8% of the supply. The dev wallet has 0 unlocked.
100% of creator fees go back into the project: they pay for the game, and part buys $FABLESTAR back and locks it. Every buy and lock is public.
Lock: https://t.co/bOLThrxceL
Every buyback: https://t.co/oV4jKyMBU0
I accidentally pressed the wrong button and sold my dev wallet instead of locking the tokens.
I apologize sincerely.
I am still here and working on the project.
I accidentally pressed the wrong button and sold my dev wallet instead of locking the tokens.
I apologize sincerely.
I am still here and working on the project.
New page: every buyback and every lock, read straight from the chain.
100% of creator fees go back into the project: they pay for the game, and part buys $FABLESTAR back and locks it.
So far: 47,158,551 $FABLESTAR bought back with fees, 57,286,998 locked on Streamflow, and 14,871,553 bought since the last lock, waiting for the next one. Each row links its transaction.
https://t.co/oV4jKyN9Jy
Session 8 is in: Teo can get out of the car.
He walks, sprints at 6.8 m/s, jumps 1.1 m, wades into the sea, and gets into any stopped car on the street. That's day 3's headline, and it landed on day 1.
The honest part: the full check run didn't go green. The server drew 2 to 4 frames a second, and Fable wrote down plainly what passed, what didn't, and what to test first next time.
81.6 minutes, $20.90 of compute. Session 9 already started.
Watch it: https://t.co/CUFBFMlETL