@TheFalconeer@WiredP Has the guy who works on the game completely given up on bringing the behemoth update or any of the new things to console? Got all the dlc’s and have 10 days of playtime on bulwark but it’s really stale right now without the new stuff that was added on pc. Playing on xbox.
@justfilthygamin@StarfieldGame The mod comes with some very very nice armor. One being where you turn completely invisible and can walk around while staying invisible. It’s very overpowered because you can basically steal things right in front of people without getting caught.
@Nobody501224535@EndWokeness It’s funny, they demand we respect them, they demand we treat them fairly and they demand we stop killing them, yet when they act like a bunch of animals and attempt to kill others without any regard or reason they still be wondering why others don’t want to treat them equally.
@kelsburn3r@morphemes8@Pirat_Nation It is not, if the devs put weapons in the game it would remove the terror factor that it does so spectacularly. The only real defensive weapon I see is the sonic resonator as stuns the fish for a few seconds. A game made for everyone is a game made for no one. Get over it.
@MonikaCinnyRoll I’m absolutely enjoying it, I find both the terror of the creatures and the exploration amazing and thrilling. I know alot of people are getting upset about not being able to kill but personally I would be welcome to an energy shield so we can take more damage.
@Grummz I think adding actual weapons would ruin the terror factor the game provides and the sonic repulser can act like a defensive weapon as it can disorient enemies that get too close.
@CarlosSabo49561@Fett_Films@WhoKneeDavid They’re called rakghouls, they were created by a Sith Lord and are extremely aggressive, if you are attacked by one and biten or simply scratched you’ll slowly become one of them. Some of them can even maintain intelligence enough to fire blasters and other weapons.