Played the entire game and its one of the jankiest, buggiest, ugliest, and unsatisfying games I've ever had the displeasure of spending my time on
Please NEVER touch another mouse to make a video game ever again
People who cheered when Capcom bragged about designing Leon to be as goonable as possible are really mad at this for some reason. Goonbait for me, but not for thee, I guess.
If Capcom hadn't gone (somewhat) woke, we would've gotten right instead of left which is safe horny at best
Never forget what they took from you
Never settle for safe horny
Always demand more
Grace from Resident Evil Requiem
https://t.co/qasd8OBNKT
This type of censorship is why I didn't even buy the Oblivion Remake or the Silent Hill Remake Or Any Other Modern Agenda Games Made By Activist Developers. I identify as Non Buynary.
MoDeRn AgEnDa - 18k Likes
"250k Wishlists" yet 400 players.
Pronouns Triggered by Pretty - 7 Million views.
"Why do women need to be attractive"
Over a Decade of this. Sonys upcoming Flatchested Baldhead Intergalactic will be the final nail in the coffin post Marathon & Horizon.
The lesbian knight action RPG game, 1348 Ex Voto, is a colossal commercial failure. We don't even have to wait for the numbers to see how bad it was. Their projected revenue is likely only to be at best 12% of their total budget... meaning a 88% shortfall.
Using standard heuristics, we can predict sales numbers based on the Steam concurrent player numbers and total reviews. Typical CCU multiplier is 12-20x for early owners for smaller games. For bigger hit titles, the multiplier is in the range of 5-12x, as more people "play" the game. With garbage-tier games like Ex Voto, people/activists tend to buy the game and never play it. For reviews, it's typically in the range of 25-40x multiplier.
Using those numbers, we can estimate that they will sell between 5000 and 10000 copies in the first week, with total Steam revenue of ~$200k. +PS5, maybe a max of another $100k revenue, for a total of a max ~$300k.
The dev team consists of 15 developers, which will cost in the range of ~$2 to 5 million over 3-4 years. Add overhead like costs for tools, licensing fees, marketing, and that number balloons up to ~$3 to 7 million dollars. This number is similar to other small indie studios with a staff size of 10-20 and a similar development timeline.
Even with the most generous projections, and with continued sales projections only adding $200k for a total of ~$500k total sales, minus 30% steam cut... the studio is set to lose AT BEST $2.6 million if their budget was on the low end at $3 million.
AT WORST, if their budget was on the high end with $7 million with lower sales figures of $175k, they could be 6.8 million dollars in the hole...
So at best, they have a 88% shortfall, at worst a 97% shortfall. The studio is toast, the game is DOA, and the employees had better be looking for a new job, unless some insane investor is looking to lose more money by tossing more money at them.
The usual suspects are not happy. Just more proof that the remakes brought in "fans" that would not survive the older games if they knew what was in them.
Resident Evil Village is the most disgustingly racist game I have ever played!
It portrays Romania as a backwards wasteland, full of decrepit, dirty homes. It portrays Romanians as mindless, ravenous lycans, who want nothing but to bite your jugular or steal your wallet!
Capcom cannot in good conscience ever remake this game!