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The effectiveness of epilepsy educational intervention using computer game-based epilepsy educational program (Epigame) among Malaysian children with epilepsy: A prospective cohort study https://t.co/7AzZZwPkiu
Visual Attention and Emotion Analysis Based on Qualitative Assessment and Eyetracking Metrics-The Perception of a Video Game Trailer https://t.co/zoFr3zhpOk
Comparing the cognitive performance of action video game players and age-matched controls following a cognitively fatiguing task: A stage 2 registered report https://t.co/zQE0SIEtx5
The vicious cycle of family dysfunction and problematic gaming and the mediating role of self-concept clarity among early adolescents: A within-person analysis using random intercept cross-lagged panel modeling https://t.co/99qwdfn4Hp
'I Can Tell You It's a Bit of a Gamble': A Qualitative Analysis of How People Who Engage in Gaming and Gambling Understand a Link Between These Two Behaviours https://t.co/1nCx3CznCa
Comparing the effects of 30 minutes exergaming versus brisk walking on physiological and psychological measurements of older adults https://t.co/kA5vvJBDrX
Altered Inhibitory Control Mechanism of Internet Addiction: An Electroencephalogram Study of Brain Oscillations and Connectivity https://t.co/pw0j9bQ6oJ
Perceived Stress and Cfognition Function Quantification in a Scary Video Game: An Electroencephalogram Features and Biochemical Measures https://t.co/UPXnDUfy4Y