🗡️ It’s not Vermintide
♟️ It’s not Orcs Must Die
👑 It’s not Chivalry
But if my game reminds you of any of them, I’m doing something right!
#indiegame#indiedev#gamedev
⚔️ It’s not Might and Magic
🍄🟫 It’s not Morrowind
🐴 It’s not Mount and Blade
But if my game reminds you of any of them, then I’m doing something right!
#indiegames#gamedev
I’m working on all the progression systems for Fangstorm and I haven’t had a chance to grab new gameplay lately.
Here’s my game trailer for any new people
#indiegame#indiedev#gamedev
Working on greater minions in Fangstorm. These things are built to hold chokepoints while you’re in the thick of it.
Drop them in a lane, let them soak damage and keep the goblins busy on top of your traps.
#indiegame#indiedev#gamedev
Adding some final polish to my melee tower defense game ahead of its first playtest!
Thursday-Sunday this week.
Signup is on Steam if you wanna hop in and slice up some goblins.
#indiegame#indiedev#gamedev
Tomorrow is a bad day to be a goblin.
~1,500 people have signed up for the Fangstorm playtest. Opening tomorrow!
I get ~2k kills per run.
1,500x2,000 = a lot of unlucky gobbos💀
#indiegame#indiedev#gamedev
@polredra It’s focused on a mix of both as a base. There’ll be build paths that allow strengthening of one axis while foregoing another. Like greater combat ability at the cost of traps, vice versa
Adding some final polish to my melee tower defense game ahead of its first playtest!
Thursday-Sunday this week.
Signup is on Steam if you wanna hop in and slice up some goblins.
#indiegame#indiedev#gamedev