Farmtastic Life is another farm sim game, heading to PC, Mac, PlayStation, Xbox and Nintendo Switch (aaand mobiles little later).
Made with ❤️ by @gnysek 🇵🇱
For now all trophies are bronze, silver, gold (and Platinum as ultimate one), but of course with further development there's chance that every achievement will get it's own thematic icon.
"Review score" is added - it counts all possible unlockables in game and few other stats, to give you score from E to S (100%).
Getting "S" would be ultimate achievement in game.
Better quality of crops🌱? Either fertilise💩 them, or upgrade field forever (for a lot of money💰)!
One of last features (yet not in game), enters alpha today!
Cafe building is probably little too high, so will be adjusted. Also, roads will be paved, and definitely moved away from buildings, leaving place for benches, barrels and other stuff.
And here's my first attempt for island map, dated Aug 27, 2021.
Village had different name at that time (Hamtoral) which was a reference to my plans for this game from 2001.
Initial idea was that it would fold and unfold when opening, that's why you can see it divided to 6 parts.
I know it's silent here, but I'm still working on last features before "alpha" stage of game is ready - currently it's time for Winter things.
After it is done, I should have finally time to work on graphics and polishing things, which will result in beta (Early Access maybe?)
Because I focus on programming all the functionalities and then it will be time for graphics, as a kind of joke, some residents have module (container) houses, instead of proper ones.
Milestone: I've finally implemented proper intro for FL!
It yet need some text adjustment as some dialogues takes half of screen, and then also some more touches when layout for town and houses is ready, but it's enough for alpha version!
Yesterday I was working on "Achievements" menu.
It's design is not final (and trophy icons are placeholders), same as trophy names & descriptions, but I can confirm that 9 of them can be already achieved, as all underlying features are already working.
I'm still working more on features than on graphics, but today addition required some new placeholder - stable!
While this building have not much significance, it was last building on "todo" list (after house, coop, barn and silos).