ONSIGHT - Flying Shell Casings & Bounce Sounds.
Spent far too long making tiny bits of metal bounce around and go ting.
Worth it.
#gamedev#indiedev#indiegame#unity3d
OUTGUN is now ONSIGHT.
Same game. Same vision. New name.
Now that the game is officially set up on Steam, it felt like the right time to give it the name and identity it will carry forward.
Welcome to ONSIGHT!
#gamedev#indiedev#unity#indiegame#ONSIGHT
@gamelawless Damage varies by Β±15%. Crits are simply the top end of that range (10-15%). The upcoming Luck perk won't increase the maximum damage, it just reduces the chance of low rolls, making damage more consistent rather than more powerful.
First ever international online Outgun playtest:
1v1
No networking issues
Plenty of blood
Lots of valuable feedback
Still early in development, but it's finally starting to feel like a real multiplayer game
#gamedev#indiedev#unity
First ever international online Outgun playtest:
1v1
No networking issues
Plenty of blood
Lots of valuable feedback
Still early in development, but it's finally starting to feel like a real multiplayer game
#gamedev#indiedev#unity
Added persistent blood to Outgun.
Every fight now leaves a mark that lasts until the end of the match.
Still work in progress, but it's already making firefights feel much more satisfying.
#gamedev#indiedev#unity3d
Currently working on Outgun - a top-down shooter for PC and consoles, focused on tight combat and awareness.
Sign up for early alpha testing at https://t.co/kIdjzZrV8t
Follow us for updates.
#gamedev#indiedev#indiegame#Outgun