@VengerSatanis • 1st game: eight 2nd level PCs stumbled through an elvish portal where they fought and slew a water troll with no casualties.
• 2nd game: Frankenstein's Monster was killed in a bittersweet victory, after he threw a 7 year old NPC off the top of a monastery.
@trolllordgames Exploration of a Ruined Sky Fortress; 3 under levels; infested with reanimated and long dead winged elves (?). Master of the Fortress is a powerful wraith-like vivimancer who longs for his former life in service to his gith-queen.
The best way to speed up Dungeons & Dragons combat is to use Chainmail, instead of using the d20 Alternative Combat System for everything.
(or The Old Lords retroclone, with its superior layout and clarifications for use with D&D)
@WizardGoesBoom@aesculetum I like Becmi well enough, but really only the BE parts. 36 level revision really screwed over thieves %s and clerics turn undead.
@pearsesd@Matador826 Chainmail combat systems are more player beneficial & vastly superior to the Alternative Combat System that became the default means of combat resolution.
O Saint Cuthbert had a cudgel with great big knobs on
He went among the fiends and blipped them on the head
Striding through bloody fray, death to evil he did convey
This choice he them fed: repent or be dead
● NO TEARS FOR THE FALLEN.
• Characters are quick to roll up - learn from mistakes & trust the dice.
● NO STORY EXPECTATIONS.
• There is no story but what you have done in-game thus far.
● REFEREE RUTHLESSLY.
• Hold these tenants fairly & true; go forth & judge.
A DECREE:
● NO DIE ROLL ALTERED.
• The dice fall where they may.
● NO SIDE BE TAKEN.
• Ever be fair & neutral in thy rulings.
● NO CAMPAGIN RULE INCONSISTENCIES.
• React true to thy setting's rules.
<continued ...>
● NO OVERLOOKING CHARACTER BEHAVIOR.
• Actions taken matter greatly.
● NO SYMPATHY FOR THE FOOLISH.
• Experience be a harsh teacher.
● NO MERCY FROM LAW.
• Breaking laws bears consequences.
● NO MERCY FROM CHAOS.
• Chaos cares not about ye.
Most rules of D&D take place 'behind the screen.'
Some rules handle situations better than others, and that's subjective to the neutrality of the Referee.
Much like the nature of the Referee, the best rules are objectively neutral regarding the campaign/setting.