The first animations I ever made was actually around ~2009
I made MapleStory videos using Bannedstory after I saw Maple Kombat by dray86 and thought "this is freaking epic"
It would be really funny to bring these out for an old art vs now trends, but it's all lost to time... ☹️
@irys_en 3D Animation, Rigging, Compositing
Looping Animation specialist
4+ years experience
Drink Protein smoothies for breakfast
Ran so hard after watching 100 Meters that I threw up
cried at the ending to Initial D
Iron Blooded Orphans>Witch From Mercury>Gundam Origin>Gundam Zeta
@irys_en 3D Animation, Rigging, Compositing
Looping Animation specialist
4+ years experience
Drink Protein smoothies for breakfast
Ran so hard after watching 100 Meters that I threw up
cried at the ending to Initial D
Iron Blooded Orphans>Witch From Mercury>Gundam Origin>Gundam Zeta
Lining up composition lines with her ears leading from the countertop to the doorknob
Thank you one post I saw about the Harmonic Armature, I use it every time now
@TonReggin These are settings I use now
This one was just rendered as a PNG sequence tho
You can get very close to my shader if you download any Genshin Impact (or similar game) style shader
my shader does have it's own adjustments but you can get 80% of the way there that way 👍
@azunyan_1333@Faucet_Face yeah, maybe
I did limit myself to only 1 hour of animating to see what I could do in a short amount of time
I didn't learn animation the traditional way, so this is also the first walk cycle I ever made 🥴
the key poses are pretty weak, especially for her stepping forward
I do always end up putting in more time than most people probably would in projects
You can get very far in a small amount of time, but refining things to make them "perfect" in your eyes can take a while...
placing restrictions definitely helps getting things done faster 👍