I know it’s been a little bit. I moved into a new role at work and it’s hampered my ability to stream. It’s not gone forever, but I don’t think I can reliably do a schedule anymore, or attempt to. So I am going to put more focus on recorded videos and popup streams when able.
The number of people that THINK they should take a bonus roll from vault on reset is far greater than the number of people that SHOULD take bonus roll from vault on reset and that troubles me a bit.
WoW's story has struggled ever since we killed Deathwing. They've struggled to establish a meaningful antagonist, and they've struggled to establish meaningful stakes. Xal'atath was a step in the right direction and the minute she pulls ahead...filler arc.
Here's a take: Final Fantasy XIV has been held back for years because of it's insistence to include the game on consoles.
I have nothing against people who do play it on console. But the console ecosystem is a huge handcuff for MMOs
@EllesmereGaming Finally decided to take the plunge and download the suite. I'm really liking it! My only humble request is base tooltip scaling. (Unless I'm dumb and just can't find it)
There was a video on my “For You” about a hardcore Razorgore wipe. So many are saying it’s clearly a bug, but it’s an anti exploit that’s existed for decades.
The Champions queue...Arena's over 3k? These are your mythic PvPers. You could, in theory make this tier award cosmetic/ "9/6" PvP gear.
This means every tier there's something to work for...a decent stopping point when someone wants to feel "done" with their grind.
Blizzard essentially saying they don’t invest into pvp because the population isn’t there.
But the population isn’t there because they stopped investing in pvp.
Yet you won’t entertain actual, critical feedback. The barrier to entry is too high.
I know a lot of people are upset at the CFB 4* Recruits getting nerfed, but it's actually more realistic. Any given year theres abur 30-45 5*....about 300-400 4*...3* and 2* are in the 1300's
Just giving my Overwatch feedback that no one will see...
Damage is too high, certain heroes can do too much. Especially in the tank category. Tanks essentially become damage sponges but many don't have adequate resources to actually take hits...
Flats was right, the problem is playing tank, especially main tank just feels bad right now. Tweaking numbers won't fix it...it's a fundamental game design issue.