I hate to my negative about content here but this is an actual industry plant. It’s ok to like this sort of game, but how it’s presenting itself hurts actual indie games.
- real licensed music
- massive array of custom assets and cutscenes, fully voiced too
- insanely pricey press kits sent out to small and big CCs
- presents itself as “indie”.
This is not “indie”. This is a refined product that was made for millions. Most likely a medium sized team of 12-30 full time for years. This kind of low hanging fruit stealing + indie labeling hurts actual small dedicated teams of real game devs. There will be actual indie devs that miss out on awards this season because of this extremely well funded AA title masquerading as an indie.
Tom Henderson, has confirmed Bloomberg’s reporting on the heavy use of generative AI across major game studios.
He stated that “everyone’s doing it,” specifically naming Capcom, Ubisoft, and others.
Studios are quietly adopting GenAI tools for tasks like coding, generating small assets (such as rocks, grass, or environmental details), and speeding up production.
Most keep it undisclosed to avoid player backlash over concerns about creativity, quality, and job losses.
Capcom uses AI to brainstorm ideas for minor elements so artists can focus on heroes, enemies, and key content.
I've been using Google slides as a design doc tool for years now, and honestly I can't see a reason why not to. But I'm curious, are there any better formats people use?
Thank you @_JamesIves for the perforce-commit-discord bot you wrote in 2018! I paired it with a bot of my own to create a Perforce Manager in Discord https://t.co/WGA7AMAGmo
@FireWOOFwolf I'd suggest learning to use the Motion Planning (A*) system for basic enemy AI. With mp_grid_path() it creates a path which your enemy object can follow and avoids objects you set with mp_grid_add_instances()
https://t.co/ekm9GySgeO
Since school's starting today I figured I'd share the inventory system I've been working on this week!
Heavily inspired by Diablo II/III since I really like the novelty of items actually taking up "space" in an inventory
#gamedev#roguelike
No game updates yet, I will be resuming development for the next 2 weeks until school starts tho. For now, have a lil piece I made my gf for her bday :) #pixelart#aseprite
been working on some menu art lately, really proud of how this came out but procrastinating on coloring it now :/ #pixelart#gamedev#aseprite#conceptart
Didn't do as much as I wanted to this week, but for #screenshotsaturday I at least added a charge effect for ranged attacks, finished all door sprites (Up, Down, L, R) and prototyped a "hint" textbox that could be used in a tutorial level maybe??