Prepare for an adventure brought to life through magic and crystals, and fight alongside Visions of beloved @FINALFANTASY characters. FINAL FANTASY RESONANCE launches Oct 22 on Nintendo Switch 2 and Nintendo Switch. #NintendoDirect
So my grandmother passed away this past weekend and oh boy I was holding it all together really well right up until I saw the obituary, turns out that unlocks about a weeks worth of grief that was tucked away
Man my Twitter timeline is so rough now, it’s just awful stuff everywhere on here, might need to go scorched earth on the following list and try to reset to a baseline for this sucker soon
Fashion enjoyers, this one is for you!
From Patch 7.4 onward, you'll be able to equip any glamours regardless of your class/job! ✨
Mix and match your favorite outfits and slay on the battlefield! 💅
Jason Schreier has released a scathing article regarding what went wrong during Dragon Age The Veilguard’s development:
Here are the highlights:
- BioWare was under immense pressure to succeed after the failure of Anthem and Andromeda with The Veilguard to stay afloat.
- Original concept (codename: Joplin) was a smaller, single-player experience.
- EA forced a pivot to a multiplayer live-service format (codename: Morrison) in 2017.
- Creative director Mike Laidlaw resigned over the shift.
- Matt Goldman replaced him and aimed for a lighter, “pulpy” tone fitting for online gameplay.
- Anthem’s failure in 2019 raised internal doubts about repeating mistakes.
- Pandemic disruptions and leadership resignations further complicated development.
- In 2020, the project was abruptly pivoted back to a single-player game, without proper pre-production.
- Team was given just 18 months to overhaul structure and rewrite the story.
- Tight timelines led to rushed decisions and a lack of meaningful choice in gameplay.
- Multiple delays didn’t allow redesigns “just extensions of flawed structures.”
- Feedback from alpha testing in 2022 pointed to a lack of impactful narrative decisions.
- Last-minute attempts to reintroduce meaningful choices were shallow and constrained.
- BioWare brought in a second team (from the Mass Effect project) in 2023 to help finish the game.
- Cultural clashes arose: Dragon Age team was laid-back; Mass Effect team was top-down and structured.
- Mass Effect leaders rewrote and added new scenes, including the game’s emotional finale.
- Dragon Age leads were frustrated, denied similar resources, and excluded from key meetings.
- Long-standing resentment emerged over EA favoring Mass Effect internally.
- Original multiplayer version’s snarky tone felt outdated.
- Concerns it would resemble Forspoken led to last-minute dialogue rewrites.
- Voice actor strike and overtime demands hindered these changes.
- Initial trailer looked like Fortnite, alienating the RPG fanbase.
- Marketing failed to properly convey the game’s actual tone and genre.
BioWare’s Future.
- BioWare contributes around 5% of EA’s annual revenue.
- EA primarily profits from sports and shooter games.
- Analysts say EA may continue supporting BioWare due to the potential payoff of hit RPGs.
- However, its long decline raises real questions about whether EA will ultimately shut it down.
- Analyst Doug Creutz: “If they shuttered the doors tomorrow I wouldn’t be totally surprised.”
Yeah seems like this game’s development was a disaster in every way and the blame lies at EA forcing the live service structure and then reverting it, wasting so much time and talent then not even letting them fully start over, what a mess.
Don’t forget it’s April 1st which means a bunch of corporate brands are going to fake announce things that people would actually love to have happen only for it to be a joke, so head on a swivel today yall