Un nuevo campeón para Chile.
Nuestro VGM RAY, campeón en los @Evo de Dragon Ball Fighter Z.
Sin duda, una muestra de su esfuerzo, resiliencia y perseverancia que ahora genera sus frutos.
From game, rise.
#EVO#DragonBallFighterZ#Esports
You asked. We delivered.
The #MARVELTokon: Fighting Souls Open Beta launches July 24 PT!
⚔️ Play on PlayStation 5 and PC
🔥 Blade joins the roster
🌍 New stages
✨ More modes
We'll have more to share soon so stay tuned!
gane ctmmm, en la final me había enterado que me decían carreado por el equipo y por eso me lo cambié, pero feliz de representar a chile en mi juego favorito 🇨🇱 🇨🇱
FighterChile se toma un descanso sin fecha de regreso.
Por eso aprovecha los descuentos exclusivos que tenemos hasta el viernes 15 de mayo.
https://t.co/GcgaZ0egWe
We're encouraged by the early adopters! Always a match to find for #WHP. Get the word out and let's grow this! So many more SNK titles yet to bring back!
https://t.co/RXXYUZgxJ9
¡Se acabó la espera! 🔥
Jazzy Chillán 2026 ya tiene fecha 🎮
El torneo de Street Fighter III: Third Strike más esperado del año en Chile.
⚡ Hardware original
🕹️ Arcade Candy Cabs
💰 Venue: $10.000
🏆 Torneo: $2.000
📍 Arauco 150, Chillán 🇨🇱
📅 7 de noviembre
World Warrior expands with a new region! 🔥
Starting next season, Chile enters the fight as a new region 🎉
That makes 25 regions worldwide for #CPTWW2026!
More details coming in early April 👀
I'm working on a fighting game with two other programmers.
We've finished the background music with vocals.
僕とプログラマー2人で個人格闘ゲーム作っています
BGMが完成しましたので是非聞いてください
#indiedev#indiegame
The Next Phase of Evolution: Discover Evo's vision for the future of the fighting game community, including locals support and new Championships, beginning in 2027.
https://t.co/5qUXsAXlSW
Learning (beta) : Watch the best of FGC content creators, tournament, pros in your overlay, mode theatre but in game too !
Play ranked while listening your favorite fgc content.
The overlay is 100% finish, release 02.28 !
The final version of the Street fighter 6 overlay is coming soon (on github).
- Features : Minor changes and IU Fix
Introduce : Wakeup Optimizer !
>>
- Choose your Scenario like corner situation or First throw of the round middle of the screen
-Check your Attack/Defense value for the option 1 layer (layer 1 is 1st frame action basicly)
- Add your custom wake up on layer 2 and set the value with the sliders
I spent one of the worst day of my life explaining the wake up probabilities etc to Claude and I have to start all over again because finally it will work better with EV and not with the Nash system
PS : After explaining all the situations to Claude, i noticed that the wake up options are really well balanced and the throw loop is crucial. If (like @Zaferino1 said, you accept losing in certain situations and don't let your emotion influence your choices) the system becomes very clear (just take through basically)
PS2: I wish i had street fighter league japan data to set my base settings. So feel free to tweak them based on you preferences.
I'm building a totally open source, anything to anything controller/controller adapter firmware platform.
I believe gamers should be able to use whatever controller they want, wherever they want.
Bluetooth.. USB.. retro.. modern.. EVERYTHING!
Help me blow this project up with stars ⭐️👉 https://t.co/Y28ZNLRapR
UMVC3: Zero - Max Damage (Meterless/One Meter, Two Assists)
Rules to beat: One Meter Allowed, Any character as opponent. No (XF, TAC, THC, DHC, Glitches, Hard Tag, No Powered-Up Assists or Infinites) Also shout out to rambam, dylnyan, evasion and monkeysenpai for inspiration
[#Anniversary]
Today, October 26th, marks the 20th anniversary of THE KING OF FIGHTERS XI (released in 2005) 👊🔥
Thank you for supporting us all these years! 🥳
💭If you have any memories or stories from back then, please share them in the replies!