Every move a player makes in a serious game can serve as evidence of learning. These four studies show how game-based assessment and learning analytics put that data to work:
https://t.co/x4GJafhLBU
VR training requires more investment up front but costs less per learner at scale. Today we’re breaking down the data to show where the total cost of ownership lands for your program.
https://t.co/1AmHFq8Dzj
Five recent studies on patient simulators and medical games show how serious games help healthcare students practice clinical skills safely before their first patient encounter.
https://t.co/IRF5O7dpGs
Grab your coffee for a leisurely morning read and enjoy this new piece on game-based learning and access to learning experiences, written by CEO Dan White for eSchool News:
https://t.co/X9Cz8tTNIS
Exciting news! 🎉Credit Climber, our narrative game with @Intuit that teaches young people how credit scores work, is a Finalist for the 6th Annual @AnthemAwards! Help us win the Anthem Community Voice Award by voting before October 29:
https://t.co/1yXYpJTAJH #AnthemAwards
A serious game teaches through what players do. These four studies show how to choose game mechanics that embody your learning objectives:
https://t.co/Hvt1FC6WTG
Serious games have helped young patients hold still for brain MRIs and taught engineers to manage chemical plant risk. See six examples from our portfolio and what each can teach your next project.
https://t.co/1tLIKyNixW
Microsoft tracks K-12 AI adoption, NPR reports on classroom AI pilots, Madison schools hold off on student AI, UNESCO opens a global consultation, and colleges build out AI degrees. Check out the latest in AI and learning.
https://t.co/bdYE1Lb7nH
Explore the latest game-based learning news, including four major edtech acquisitions and new research on how game design supports student persistence.
https://t.co/dE2RI1oWrY
Classroom telemetry does not arrive at a steady rate! It arrives when the bell rings, from thirty devices at once, on the same schedule across every district in the time zone. Learn more:
https://t.co/gObiXhb7dq
Frustration regulation usually gets measured with a survey. In Mooving Cows, it shows up as a sequence of cattle handling decisions the game observes directly - see how simulations excel at measuring soft skills:
https://t.co/TfYZ5KqbDb
How do you measure learning without stopping the game to administer a test? See how evidence-centered design embeds assessment directly into your mechanics.
https://t.co/ukE1P8a2Xx
What does proof actually look like for a learning game? We pulled the impact numbers from our own portfolio to show what each kind of metric demonstrates:
https://t.co/tmcTKOmFiY
Bill Gates warns on AI and critical thinking, a classroom pilot measures what students retain, MIT rethinks grading, and New York City pauses AI in its K-8 classrooms. Check out the latest in AI and learning.
https://t.co/NcxgrJhvGs
We're proud to be a launch content partner for EduverseSTEM, the new comprehensive STEM education suite from @AvantisEd for @ClassVR !
https://t.co/eixrP2PuFv
This month in game-based learning: middle schoolers coding their own games, a depression-prevention game backed by a clinical trial, and a new law holding edtech accountable for student data.
https://t.co/DxIi5CezZk
An educational game can pass every accessibility scan and still lock out a student who uses a screen reader. With ADA deadlines looming, this issue is more urgent than you might realize! Learn below about steps you can take to make your game accessible:
https://t.co/lvLLoIhjgg
A new 50-state study finds demand for game-based learning almost everywhere, but paints a different picture about technology availability. So today we’re grappling with a core question: What makes a school ready to use game-based learning?
https://t.co/BWM9Q32fax
When your players are students, privacy law is a core consideration for your educational game project. Learn how privacy by design enables procurement after you launch:
https://t.co/hvyTBkYw8R