Before vs. After: Heroes Interface
What we changed and why?
In the first version of the game, we had a total of 8 characters, and once you obtained a character from a Character Box, you could not receive duplicates. In the new version, duplicate characters can now be obtained. These duplicates are used in our new MERGE System, allowing you to combine identical characters to increase their Star Level while still being able to use multiple copies of the same character in battle. For example, combining two 1-Star copies of the same character will create a 2-Star version. Increasing a character's Star Level not only raises its potential level cap but also improves all of its stats.
This is one of the key reasons why the new Character UI was necessary.
Previously, if you owned multiple copies of the same character with identical levels and star ratings, it could be difficult to identify which one had specific Items or Runes equipped. With the new interface, you can clearly see which character has which equipment and runes attached, making it easier to manage your strategy and roster.
Did you like the new design?
Share your comment with us. Thank you for your continued support and feedback as we continue building #EndlessClash .
Before vs. After: Heroes Interface
What we changed and why?
In the first version of the game, we had a total of 8 characters, and once you obtained a character from a Character Box, you could not receive duplicates. In the new version, duplicate characters can now be obtained. These duplicates are used in our new MERGE System, allowing you to combine identical characters to increase their Star Level while still being able to use multiple copies of the same character in battle. For example, combining two 1-Star copies of the same character will create a 2-Star version. Increasing a character's Star Level not only raises its potential level cap but also improves all of its stats.
This is one of the key reasons why the new Character UI was necessary.
Previously, if you owned multiple copies of the same character with identical levels and star ratings, it could be difficult to identify which one had specific Items or Runes equipped. With the new interface, you can clearly see which character has which equipment and runes attached, making it easier to manage your strategy and roster.
Did you like the new design?
Share your comment with us. Thank you for your continued support and feedback as we continue building #EndlessClash .
Sevdiklerinizle bir arada olduğunuz, huzur ve bereket dolu bir Kurban Bayramı dileriz! 🌙
Siz bayramın tadını çıkarırken, biz ekosistemimizi daha da ileriye taşımak için çalışmaya devam ediyoruz.
Tüm $BRN ailesine iyi bayramlar! ✨ #BRNMetaverse#KurbanBayramı
Wishing you a peaceful and blessed Eid al-Adha with your loved ones! 🌙
While you enjoy the holidays, we continue building to take our ecosystem even further.
Happy Eid to the entire $BRN family! ✨
#BRNMetaverse#EidAlAdha#EidMubarak
Sadece görsel bir değişim değil, oyuncu deneyimini doğrudan iyileştiren bir güncelleme olmuş.
Giriş ekranındaki akıcılık çok daha profesyonel bir his veriyor. #EndlessClash adına güzel bir adım 🤩🙌🏼
#EndlessClash UI/UX Update ⚔️
Mass adoption requires frictionless entry. We’ve overhauled our first login screen to make your very first step into our universe as seamless as possible.
A cleaner UI means less waiting and more playing. Which onboarding experience do you prefer before or after?
This is just the tip of the iceberg. Massive core updates are coming very soon.
#gamefi #brnmetaverse $BRN
#EndlessClash UI/UX Update ⚔️
Mass adoption requires frictionless entry. We’ve overhauled our first login screen to make your very first step into our universe as seamless as possible.
A cleaner UI means less waiting and more playing. Which onboarding experience do you prefer before or after?
This is just the tip of the iceberg. Massive core updates are coming very soon.
#gamefi #brnmetaverse $BRN
What stage are we currently at in our game, #EndlessClash ?
1-) We have fixed all the game and system bugs identified during the technical tests in the Philippine market.
2-) We observed through event tracking that some of the systems we designed in the game were not fully understood, so we made system changes in certain areas. These are, respectively:
➤ Entering a Dungeon battle with characters used to require going through 4 stages. The main reason for this was that our game is turn-based. We moved this system directly to the main screen. Players will now set up their characters from the main screen, and their lineup will remain saved unless they change it. Thus, entering a
➤ Dungeon has become possible with a single click.
In the battle section, players previously had to go through 3 stages; with this update, battles can now be entered with a single click. Essentially, we are implementing a background system update that alleviates the click burden on players.
3-) During our tests, we observed that the Game Economy and Level Design were not efficient enough and that the structures were not suitable for the end-game. For this reason, all elements affecting the entire economy in the game, including:
➤ Character XPs
➤ Character Levels
➤ Character stats [Basic attack, Skill damage, HP, ➤ Defense, Attack range]
➤ Item and character star bonuses
➤ All gold earning and spending mechanics
➤ All gem earning and spending mechanics
➤ Energy acquisition and spending methods
➤ All loot box acquisition and spending methods
➤ AFK Reward payouts and level systems
➤ Dungeon Map difficulties
➤ Star acquisition methods and star progression paths
Are being restructured and tested in the background using Day 1 and Day 1000 simulations. They are being polished and made more professional.
4-) A new Summon/Gacha system is being introduced to our game. What is this system?
➤ All items in our game will be ranked according to their values, and by combining items, a transition to a higher-tier system will be made. Simply put, 2 identical items will merge into a Level 2 item, and their power stats will be structured accordingly. Consequently, there will be a need for greater item consumption in the game.
➤ The character level cap, which was previously 20, is being expanded, and a summon logic will also be activated for characters. This system works as follows:
➤ When acquired, characters will arrive as 1-star. You can earn star points from rewards by playing the game, obtain them from specific missions, or purchase star point boxes from the store. Previously, upgrading stars was only possible through star points; now, a second method has been introduced:
➤ You can increase the star level by combining identical characters. What is the benefit of upgrading stars?
➤ You can level up a 1-star character up to a specific cap. For example: 1 star up to level 10, 2 stars up to level 20, 3 stars up to level 30, 4 stars up to level 40, and 5 stars up to level 50. Increasing the character's level will directly increase their power. Thus, duplicate characters drawn will not go to waste and will be utilized for star upgrades.
➤ We have implemented a character upgrade and dismantling/reset system. What is this system?
Characters could previously only be leveled up using XP. Now, instead of character-specific XP, we are adding XP as an in-game currency. By meeting the requirements, you will be able to level up your character using XP + Gold. In the future, when you want to build a new character, to ensure your previous efforts don't go to waste, you will be able to reclaim the upgrade materials of any character you choose. The XP currency will be fully refunded, while 50% of the Gold will be returned. This will allow you to quickly level up a newly acquired character, ensuring your efforts are never wasted.
5-) To integrate vibrancy and visual appeal into the game, all arena visuals will be replaced with higher-quality graphics. The MAPs that greet you on the main menu will change dynamically based on your levels, ensuring visual cohesion.
6-) Play Store and App Store visuals will be customized and localized according to the native language of each respective country.
7-) We identified a lack of animation, character sequencing, and overall "soul" in PVE and PVP battles. In this area, we are revamping character-specific basic attacks, character animations [triggering upon dealing and taking damage], and character skills. As a result, battles will become much more enjoyable and visually appealing.
What will we do once the system update is implemented? We will include the following countries:
➤ India
➤ Egypt
➤ Pakistan
➤ Bangladesh
By adding them, our game will become active in a wider total of countries (It is currently active in the Philippines).
With this phase, we will be able to test our new systems with a broader audience. By expanding across countries in this manner, we will execute our Global Launch.
We promise you! We will do our absolute best in everything and ensure this directly impacts the $BRN price.
BRN Metaverse Software INC.
What stage are we currently at in our game, #EndlessClash ?
1-) We have fixed all the game and system bugs identified during the technical tests in the Philippine market.
2-) We observed through event tracking that some of the systems we designed in the game were not fully understood, so we made system changes in certain areas. These are, respectively:
➤ Entering a Dungeon battle with characters used to require going through 4 stages. The main reason for this was that our game is turn-based. We moved this system directly to the main screen. Players will now set up their characters from the main screen, and their lineup will remain saved unless they change it. Thus, entering a
➤ Dungeon has become possible with a single click.
In the battle section, players previously had to go through 3 stages; with this update, battles can now be entered with a single click. Essentially, we are implementing a background system update that alleviates the click burden on players.
3-) During our tests, we observed that the Game Economy and Level Design were not efficient enough and that the structures were not suitable for the end-game. For this reason, all elements affecting the entire economy in the game, including:
➤ Character XPs
➤ Character Levels
➤ Character stats [Basic attack, Skill damage, HP, ➤ Defense, Attack range]
➤ Item and character star bonuses
➤ All gold earning and spending mechanics
➤ All gem earning and spending mechanics
➤ Energy acquisition and spending methods
➤ All loot box acquisition and spending methods
➤ AFK Reward payouts and level systems
➤ Dungeon Map difficulties
➤ Star acquisition methods and star progression paths
Are being restructured and tested in the background using Day 1 and Day 1000 simulations. They are being polished and made more professional.
4-) A new Summon/Gacha system is being introduced to our game. What is this system?
➤ All items in our game will be ranked according to their values, and by combining items, a transition to a higher-tier system will be made. Simply put, 2 identical items will merge into a Level 2 item, and their power stats will be structured accordingly. Consequently, there will be a need for greater item consumption in the game.
➤ The character level cap, which was previously 20, is being expanded, and a summon logic will also be activated for characters. This system works as follows:
➤ When acquired, characters will arrive as 1-star. You can earn star points from rewards by playing the game, obtain them from specific missions, or purchase star point boxes from the store. Previously, upgrading stars was only possible through star points; now, a second method has been introduced:
➤ You can increase the star level by combining identical characters. What is the benefit of upgrading stars?
➤ You can level up a 1-star character up to a specific cap. For example: 1 star up to level 10, 2 stars up to level 20, 3 stars up to level 30, 4 stars up to level 40, and 5 stars up to level 50. Increasing the character's level will directly increase their power. Thus, duplicate characters drawn will not go to waste and will be utilized for star upgrades.
➤ We have implemented a character upgrade and dismantling/reset system. What is this system?
Characters could previously only be leveled up using XP. Now, instead of character-specific XP, we are adding XP as an in-game currency. By meeting the requirements, you will be able to level up your character using XP + Gold. In the future, when you want to build a new character, to ensure your previous efforts don't go to waste, you will be able to reclaim the upgrade materials of any character you choose. The XP currency will be fully refunded, while 50% of the Gold will be returned. This will allow you to quickly level up a newly acquired character, ensuring your efforts are never wasted.
5-) To integrate vibrancy and visual appeal into the game, all arena visuals will be replaced with higher-quality graphics. The MAPs that greet you on the main menu will change dynamically based on your levels, ensuring visual cohesion.
6-) Play Store and App Store visuals will be customized and localized according to the native language of each respective country.
7-) We identified a lack of animation, character sequencing, and overall "soul" in PVE and PVP battles. In this area, we are revamping character-specific basic attacks, character animations [triggering upon dealing and taking damage], and character skills. As a result, battles will become much more enjoyable and visually appealing.
What will we do once the system update is implemented? We will include the following countries:
➤ India
➤ Egypt
➤ Pakistan
➤ Bangladesh
By adding them, our game will become active in a wider total of countries (It is currently active in the Philippines).
With this phase, we will be able to test our new systems with a broader audience. By expanding across countries in this manner, we will execute our Global Launch.
We promise you! We will do our absolute best in everything and ensure this directly impacts the $BRN price.
BRN Metaverse Software INC.
🚨 The #EndlessClash Giveaway 🚨
We are giving away 4x $25 prizes to our amazing community! Do you want to be one of the lucky 4 winners?
Here is how to enter:
1️⃣ Make sure you have sent at least 2 messages in the server. ( https://t.co/SkWJTxp87z )
2️⃣ Click the 🎉 reaction on the giveaway message to enter!
Hurry! The giveaway ends on 16.05.2026.
Good luck to everyone! May the best players win. 🍀
#Giveaway #GamingCommunity
Do��rulamalarım olmasına rağmen @telegram hesabıma giriş yapamıyorum. Aynı numara ile giriş yaptığımda yeni bir hesaba yönlendiriliyor.
Sizlere gelen hiç bir mesaja itibar etmeyin lütfen.
Teşekkürler @telegram !
$BRN Metaverse beklenen oyunu geldi. Ekip bunu sadece 7 ayda yaptı buralar çooook değerlenecek.
Gelişmelerden haberdar olmak istiyorsan
https://t.co/zirNYkC9yO (yatırımcıların destek grubu)
https://t.co/SJNXiOr53j (BRN Metaverse türkiye grubu)
The critical V1.0 update for #EndlessClash has been successfully completed!
We have officially submitted the update to the App Store and Play Store for review. Once this process is complete, Endless Clash will go live in the Philippine market, and our digital marketing campaigns will launch.
We are now entering a crucial phase for the $BRN ecosystem.
To all major $BRN investors and our community: Now is the time to unite, show your support, and demonstrate our strength.
The Endless Clash era begins. 🚀
The latest #EndlessClash update is live! ⚔️
Here is what’s new in this patch:
🛠️ Analytics integrations completed & IAP store errors completely resolved.
✨ Smooth reward animations, fixed UI overlaps & text readability.
⚙️ Perfect box opening stability & accurate CC (silence) status icons.
🔄 Seamless offline-to-online account sync & fixed visual reward bugs.
Read the full patch notes👇🏼
#PatchNotes #MobileGaming