USA. I went to a Texas BBQ restaurant.
The man at the counter asked: brisket or ribs?
I stood very still.
In my country, this question has another name.
It is called choosing a clan.
Brisket: slow. Patient. It has waited 14 hours for this moment.
Fourteen hours of smoke and silence.
This is the way of discipline. This is the way of my teachers.
Ribs: bold. Immediate. They arrive already holding their weapon.
They do not wait. They do not explain themselves.
This is the way of instinct. This is the way of warriors who do not return.
I asked the man which was better.
He said: "Depends on the person."
I stared at him for a long time.
This was not an answer.
This was a test.
Perhaps the most important test of my life.
I chose brisket. I sat down. I prepared myself.
The ribs arrived at the next table.
They smelled of smoke and oak and something I cannot name in any language.
The man eating them did not look at his food.
He looked at nothing.
He had already transcended.
I went back to the counter.
"I made an error," I said. "Ribs."
I sat down again.
The brisket at the next table glistened quietly.
Fourteen hours of patience. Fourteen hours of waiting.
Looking at me.
Not with anger. With something worse.
With understanding.
I went back.
"Brisket," I said. "I have returned."
The man at the counter said nothing.
He had seen this before.
Brisket. Ribs. Brisket. Ribs.
On my fourth approach, he placed both on the counter without speaking.
I understood then: there is no choosing.
There is only the truth of what you already are.
And what I am, apparently, is someone who cannot leave a BBQ restaurant.
I ate. I could not finish.
I sat with the remains for a very long time.
The other customers left. New customers arrived. I was still there.
The man came to my table at closing time.
"You doing okay?"
I told him I was conducting a funeral.
He nodded like this was a reasonable thing to say.
A ninja does not choose between brisket and ribs.
A ninja orders both and sits with the consequences until the restaurant closes.
Is this normal in Texas?
And which one was right?
I need to know. I am going back tomorrow.
Vanillaware founder George Kamitani - wants to put their other games on PC (Unicorn Overlord, 13 Sentinels, Dragon's Crown, etc.) but says it's up to the publisher to finance the ports
Jeff Metcalf, who's been under a gag order for months, is finally letting loose on Karmelo's parents and letting them know what pieces of shit parents they are.
Good for you, Jeff.
White guilt is a scourge and plague on this country and it needs to end.
🚨🇮🇪BREAKING: Conor McGregor just called for the only solution after an African migrant butchered a local man in the middle of a Belfast street!
"CLOSE THE BORDERS - remove ALL illegal entrants from this island NOW!"
Your unwritten epic begins.🔥
Dragon's Dogma 2 returns as Dragon's Dogma 2: Dark Arisen, October 9, 2026 on PS5, Xbox Series X|S, PC, & Nintendo Switch 2.
The dynamic fantasy world is expanded with new tales and thrilling encounters. Available as a bundle, or as a separate expansion DLC on existing platforms.
#DD2DA
@enhauto@Thijnsj Would be cool if we had a better sync feature with dynamic lighting to go with the rainbow rave. Atm it works but there is a delay and instead of fading in it just switches to the color after the delay.
Just a small clarification regarding the facts.
The work behind the latest update had actually been in progress since last year, and what is currently being delivered is the result of that long-running effort. (Anyone who has worked in game development will probably understand this timeline—it’s not just about debugging and QA; there are also first-party certification and approval processes involved.)
About a year ago, I made this post –> ( https://t.co/0IH3lubaGB )
And yes, the direction of this patch update was naturally led by Nakatsu (Kohei Ikeda). At the same time, the other director you mentioned, Yasuki Nakabayashi, was also deeply involved in directing it. Mishimastar as well.
The reality is that they spent the past year working toward this release, and this update became the final work they delivered before leaving the company.
Also, this should go without saying, but not only for this update—these results are the product of many project members working incredibly hard, even if their names are not widely known. Because of that, I hope people will evaluate these achievements as the work of a team rather than focusing on individual names. (Personally, I don’t think there is much value in studying the credits and trying to attribute everything to specific individuals.)
I also see a variety of speculation and analysis from the community. Unfortunately, most of it is not accurate (and I don’t mean just this particular topic).
In fact, the directors whose names you mentioned, including Yasuki Nakabayashi, have already left the project and begun new journeys of their own.
There are also a small number of people who explain things based on their supposed knowledge of the game industry. Unfortunately, most of those explanations are not accurate either.
This is simply a factual clarification and nothing more. Nothing beyond that.
That will be all on this topic.
Now then, since we’re here, a quick personal update.
I recently considered changing my X account name, but the X team advised me against it. They warned that the current name could quickly be claimed by someone else and potentially used in a misleading way. Even the old trick of changing the name and immediately reclaiming it with another account apparently doesn’t work very well these days, because bots monitor these changes and can grab the name almost instantly. They did say X might lock the name, but there are no guarantees.
My heart remains with this community. It always has, and it always will. (Well, I do get angry from time to time, but I deliberately do that because I believe people expect honesty from me lol.)
So I’ve been thinking that perhaps I should leave this account here as a piece of history and simply create a new one. But there’s no rush. I have plenty of time to think about it.
For now, let’s keep talking here.
It turns out there is quite a bit of demand from younger generations for stories about the game industry in the 1990s and the early days of the 21st century. (Who would have thought? lol)
Anyway, today is guaranteed to be another incredibly fun day at VS Studio.
There is a shared environment, atmosphere,vision, and team here that genuinely feels like stepping back into the 1990s and the early 2000s.
Get Ready for the Next Creation!