Here we are! Today is the official launch day for ReVolt, and with that, we are excited to present the launch trailer for ReVolt! Thank you for playing along with us and we hope you can enjoy what we've made!
https://t.co/mk6pclJP5K
#gamedev#gamedesign#indiedev#indiegames
Hey everyone!
We here at Finite Games are thrilled to bring you the first public release of ReVolt! We've been working tirelessly for the past 7 months to bring this vision to life, and we're so happy that you can finally get your hands on it.
https://t.co/S15sTqjbVE
On a more technical side, we know and understand that this launch is unlikely to be perfect, so if you encounter any issues or have any feedback on ReVolt, please reach out to us on ReVolt's itch pageโ, or on Twitter here.โ Your feedback helps us make the game the best it can be!
We've also heard your feedback on the teleporter, and agreed that it was not quite to the same level of power as the decoy and bounce pad. We've replaced it with a new, chrono shift ability! Slow down time for a few seconds, just long enough to make your move!
Today, we're happy to address one of the pain points we've received over the course of development - wallhack!
Just kidding, but now you can see yourself through terrain!
Welcome to the training room! Here, FRED has access to all his abilities, and can choose freely between them to test them out! The LINUS in his training room isn't connected to the network, and the danger zone hasn't been activated, so FRED is free to test out his stuff here!
Today's the first day of our studio work-from-home policy! We're also T-16 days from ReVolt's release! We'll be sharing updates as we move closer towards release day as to how you can get your hands on the game!
Greetings all! We're back from reading week and nearing our release day! Here's a look into our sound design process. We're recording for the danger some right now, can you tell? ๐
Hey everyone! Check out these models of F.R.E.D. and L.I.N.U.S.! Masterfully sculpted, we'll be posting these for sale on our merch store soon!
...oh that's right we don't have a merch store