Hey y’all 👋
I think it’s the time for me to take a break from Roblox.
It was a non stop working for the past 6 years, and I feel quite exhausted from the rush. And to anyone wondering what I’ve been doing recently, I’m learning different game engines and transitioning to steam right now.
Me and one of my coder friends just started to a new project called grr grr gnomes, it’s still early in development, it’s about tiny gnomes being stranded on a big ocean and trying to find a way back home.
I feel like I’m new to something again after a very long time using roblox studio, and it’s pretty fun tbh.
Also, meanwhile we’re updating the forge around the beggining of september!
Thanks to everyone who supported my work through my career on Roblox. And wishing the best luck to whoever releasing a new game!
#roblox #robloxdev
I mean it was in my mind even from the beginning of my career. I love indie steam games.
I always saw Roblox as an early stepping stone for anyone who wanted to become a game dev.
And honestly, I think it’s great way to start and earn your money to fund your next project.
For me I always tried to push to the next level in every work I’ve done, starting with gfx then ugc creation, small tycoons to simulators and as the final projects, the forge and abyss. But after this point on, I think the time has come for me to move to the next stage.
Roblox has pros as well, with all the pre audience and services it provides. But i feel like if you want to make games with passion roblox really is not the right place to do atm.
It became something in between of steam and app store and games became more algorithm based.
Again, I’m not saying it’s a bad thing, I think it’s a decent business decision to transition to roblox as well, it’s more predictable if you get all the stats right.
But at this stage of my life, I think I can take some risks and try out new stuff.
From the cons side though, roblox takes way more fees, has this audience limitation where majority of players on the platform are attracted to fast paced dopamine induced games, and doesn’t really attracted to anything that doesn’t look or feel like a roblox game.
I can see how a project at that scale with full-time employees could cost that much to develop. For The Forge, though, it was quite different; we made the game as a small team with no salaries involved. So the production cost was basically zero, aside from post-release ads and similar expenses.
🔥 Thank you everyone who supported us through the development of The Forge.
I'm so glad to see it pulled off and paid the hard work we put in, passion won fr...
Also, just to mention we're getting so many big offers to buy the game, yet we have no interest in selling any percentage or getting a new partner atm.
https://t.co/tcculfwlao
#RobloxDev #Roblox
@isaac3523 Yo, sorry about that, it's the avatar of one of our devs, and he's a fan of Forsaken.😅
But, I genuinely forgot it there. We've replaced it now tho. Sorry about the disturbance again...
Glad to see the impact we’ve made on Roblox. Hopefully this becomes a pivotal moment that pushes the platform toward higher quality work.
🫡 Thank you for everything!
🔥 Thank you everyone who supported us through the development of The Forge.
I'm so glad to see it pulled off and paid the hard work we put in, passion won fr...
Also, just to mention we're getting so many big offers to buy the game, yet we have no interest in selling any percentage or getting a new partner atm.
https://t.co/tcculfwlao
#RobloxDev #Roblox