Orbit shots are always super fun to do heh. I made this guy by taking a bit of inspo from 2D techniques. Not every 3D project has the flexibility to do environment motion like this, so I'm always super happy when I can!
@THEEDITOR_GUY_@Semk11 Well, true. Unity 2017 is super outdated, like, EXTREMELY outdated. It doesn't support many of high fidelity graphic tools, yet the dev still manage to deliver those kind if graphic. I can't help but just admire the process behind it.
[Punishing: Gray Raven | Liv: Limpidity Coating Research Event Animation]
The M.I.N.D. weaves fairy tales, the ribbons bind the hearts.
Love grows like wild vines, praying devoutly for an eternal companionship.
Liv: Limpidity [Fluttering Ballet] Coating Research Event is now available.
[Liv: Limpidity New SFX Coating | Fluttering Ballet]
"If I were to turn our story into a fairy tale, I think I'd end it like this: In a place beyond all pain and suffering, the swan princess and her great wizard built a home where their dearest wishes could rest and lived happily ever after."
★How to Obtain★
From June 5, 10:00 to July 17, 05:00 (UTC), Liv: Limpidity SFX Coating [Fluttering Ballet] and the matching Weapon Coating [Crystalline Whimsy] can be obtained through the [Fluttering Ballet] Research Event.
*This material is for display purposes only. Please refer to the official in-game content for the final version.
Punishing: Gray Raven | New SFX Coating: Fluttering Ballet PV
Woven from dawn's first light and steeped in twilight's embrace, her dress gathers the final snowflake of winter with the tender bloom of spring.
It is the faint ripple where a wing just grazed the water, the hush of a breath before wishes come true. With all her heart, the girl offers this dance to her destined one.
Liv: Limpidity New SFX Coating [Fluttering Ballet] officially debuts today.
Fontaine wasn't just a nation.
It was a stage.
Every character had a role to play, every scene carried emotion, and every chapter brought us closer to the final curtain call.
Looking back, Fontaine truly was something special. 🎭
#GenshinImpact#Fontaine#GenshinAnime
Storyboards Animatic vs In-Game Cutscene
Its crazy how this section was not part of the original script at first..
Incredible addition Showing how Rover the "Savior" can feel helpless as well.. the voice acting too just brilliant
#WutheringWaves
@Mo_Khairy_ElD@Game14733391299@kaizu_r Regarding expression:
Genshin gameplay expression is okay though? Literally no issue with it and have quite of variety between different characters. The issue is mainly about the story facial expression, which PGR can't be included as it's not 3D gameplay-
@Mo_Khairy_ElD@Game14733391299@kaizu_r - Also like I said, it's much harder to upgrade an open world game engine than a non-open world.
Hi3rd upgrade its engine since part 2, and the game is now twice as lag.
PGR did the same, and you can totally feel it in Babylonia "open world"
@Mo_Khairy_ElD@Game14733391299@kaizu_r And this is also true for character model. Thankfully they've been getting a lot better since Nod-Krai, but they're still behind the other latest gacha game model. Though so far I still find it acceptable
@Mo_Khairy_ElD@Game14733391299@kaizu_r Oh ya expression, no you misunderstood me. Genshin truly fumbled on that for current day, and they 100% could've done MUCH better, it's not even funny.
But yeah, my comment was specifically talking about the "gacha game that put the most effort", I'm saying overall of all time.