New updates are ready! Two games just got massive upgrades:
FireTime 3: Added the new "No Timer Mode" — now you can freely explore the forest without the campfire countdown.
FireTime Classic: Completely rebuilt on a new engine for maximum FPS and rock-solid stability.
Early test footage from In Forest 🌲🔦
Working on the atmosphere, lighting, and that retro CRT/VHS look. What do you think?
#IndieGame#GameDev#PixelArt#InForest
New updates are ready! Two games just got massive upgrades:
FireTime 3: Added the new "No Timer Mode" — now you can freely explore the forest without the campfire countdown.
FireTime Classic: Completely rebuilt on a new engine for maximum FPS and rock-solid stability.
FireTime 2 1.0.24 вышла
Улучшена производительность освещения — игра работает плавнее.
Звук костра стал более реалистичным: при отдалении от костра он меняется естественнее.
FireTime 3 — Обновление 1.1.0 уже здесь!
Это обновление добавляет обучение, новые предметы, улучшенные настройки и дополнительный контент мира.
Подробнее об обновлении здесь
Itch io - https://t.co/wAXDZ3xOsW
Game Jolt - https://t.co/AkD09ADK7O
@GDevelopApp Roadmap is cool, but for serious 3D we NEED PixiJS v8 and WebGPU support! 🚀 WebGL is hitting a performance ceiling. #GDevelop#WebGPU#GameDev
@GDevelopApp Hi everyone! 👋 This time I’d like to show you my project FireTime 2. It’s a game I’ve been developing, and I’m excited to share it with you!
@GDevelopApp Hey everyone!
I’m back with another post about the game I’m developing.
Still working on it step by step, and I’m excited to share more as it grows!