@yoxics I like how all of a sudden everyone in the comments section is a content creator expert. SU inflated the ego of people that were sitting at home that don't even create content ๐คฃ
@ChaseSupport Just got approved for a credit card through you so I create an account, out my ohone number in, and then when I sign into my account on the app, it shows an entirely different number to send the one-time passcode. Are we serious?! This is the first impression?
I started #NIKKE on release in November 2022
I was captivated by the story, so much so that I decided to plunge thousands of dollars into this game. Like many early commanders, we believed ShiftUp could make something incredible.
Weโre so close to a full anime series, and as a spending player, I donโt regret spending money on a company putting their best foot forward.
I love this
#nikkeoutposttales
America is such a funny ass country man...
Just the cream of the crop of hypocrisy and corruption. To terrible healthcare to wealth gap. From shitty infrastructure to overpriced housing. From terrorism
To having a government and billionaire class be full of pedophiles.
> Hires more humans
> Also doubles down on use of AI
#Larian's drive to prove everyone wrong about potential layoffs is pretty inspiring. Only time will tell.
Larian said in a recent Reddit AMA that around 500 people are working on Divinity, after 411 worked on Baldur's Gate 3. CEO Sven Vinke also doubled down on the company's use of generative AI in development.
Read more here: https://t.co/RjBahA3x0k
Copying my response from another post:
I love this. A lot of people here are interpreting this as "they don't want pvp" but that's not what they're saying.
Pvp is a natural fitting occurrence in the world they built. Instead of looking at the game like an extraction shooter take a moment and consider it from a different angle. It's an action adventure game with realistic multi-player elements.
The setting is a post apocalyptic world with an active resistance force. You're doing missions to build out the infrastructure and investigate mysteries. While doing that you run into other players. The players can choose to be violent towards one another or work collaboratively which is how it would actually be in this situation.
I think we've all been missing that we're playing a narrative game, not a pure extraction shooter.