We never take revenue from FISHEE game modes.
That is important for us to make clear.
For example, in Moon Mode, every bait purchase is split directly into game-related purposes:
34% goes to the SOL reward vault, which funds player SOL catches.
33% goes to the weekly leaderboard prize pool, where the top Pearl collector can claim the weekly reward.
33% is used for $FISHEE buyback and burn.
Rod purchases also go toward the game economy. The SOL goes to the player reward vault, except when a player joins through someone’s invite code. In that case, 0.05 SOL is credited to the referrer as a one-time referral reward.
Our upcoming Prediction Battle mode is designed with the same mindset. Players will use $FISHEE to predict whether Jack or Zoe catches more fish. Every transaction in this mode will include a 1% $FISHEE fee, and that fee will be burned automatically by the program. The team does not receive revenue from this game mode.
For future FISHEE modes, our plan is to keep game revenue tied to player rewards, leaderboard pools, buybacks, burns, referral rewards, or other mechanics that support the game ecosystem.
Our team funding comes mainly from @Pumpfun creator fees, which has been enough to support development so far. We are also using part of those creator fees to buyback $FISHEE and add it into @MeteoraAG liquidity, because deeper liquidity helps make trading healthier as more players and holders enter the ecosystem.
Our focus is simple:
More game modes.
More reasons to use $FISHEE.
More ways to make the ecosystem stronger.
We just launched the FISHEE Game Hub.
Starting today, https://t.co/r6k1TpaqGq is the home for all current and future FISHEE game modes.
We're building FISHEE as more than just a single game. Our goal now is to introduce new game modes over time and create more utility for $FISHEE across the ecosystem.
The original FISHEE experience is now available at https://t.co/ELogTRDPES, where players can continue completing tasks and earning points. Moon Mode is still live at https://t.co/iqGAUyEeSu
But this is only the beginning.
We're currently working on a new game mode featuring our fishers, Jack and Zoe, who will be fishing on the same pier 24/7, competing to catch the most fish. You will be able to use $FISHEE to predict who will catch the most fish using a Polymarket-style prediction market, creating a new way to play while adding more utility to $FISHEE.
More details on this new game mode in the next post 👀
Today we used creator fees to buy back $FISHEE and added it to our @MeteoraAG LP.
So far:
4,351,508 $FISHEE bought back today
20,793,361 $FISHEE in LP (over 2% of total supply)
As creator fees grow, we'll keep using them to strengthen liquidity.
Why does this matter?
Deeper liquidity means lower slippage and better support for larger buys and sells. Meanwhile, DAMM v2 automatically reinvests trading fees back into the liquidity pool. Part of the fees generated by trading are added back into liquidity instead of sitting idle, helping the pool gradually grow over time and making it easier for larger trades to happen with less slippage.
Slowly but surely, we're building a stronger market for $FISHEE.
NOT LONG LEFT.
Soon, you’ll be able to multiply your $FISHEE…
or lose it trying :D
We’re building FISHEE Prediction Battle. Our mascots and friendly guides, Jack and Zoe, will fish nonstop 24/7, and you’ll be able to predict who catches more fish.
Pick Jack or Zoe.
Back your prediction with $FISHEE.
Every transaction in this mode has a 1% fee, and that fee will be automatically burned by the program.
No team revenue from this game mode.
More battles = more $FISHEE burned.
Sneak peek below from the current build. Still needs major improvement, but the battle is getting closer.
Today we used creator fees to buy back $FISHEE and added it to our @MeteoraAG LP.
So far:
4,351,508 $FISHEE bought back today
20,793,361 $FISHEE in LP (over 2% of total supply)
As creator fees grow, we'll keep using them to strengthen liquidity.
Why does this matter?
Deeper liquidity means lower slippage and better support for larger buys and sells. Meanwhile, DAMM v2 automatically reinvests trading fees back into the liquidity pool. Part of the fees generated by trading are added back into liquidity instead of sitting idle, helping the pool gradually grow over time and making it easier for larger trades to happen with less slippage.
Slowly but surely, we're building a stronger market for $FISHEE.
Creator fees are now being put to work.
We've used a portion of our creator fee rewards to buyback $FISHEE and add it to the Meteora DAMM V2 pool.
We'll continue doing this periodically as more fees are generated.
https://t.co/VX9A2vGtD7
We've seen some confusion about FISHEE lately, so here's a quick breakdown.
There are currently 2 different modes:
🎣 Devnet Phase
https://t.co/r6k1TpaqGq
This is our original game mode.
Catch fish, stake them as NFTs, earn Devnet SOL rewards, complete social tasks, collect badges, and build up your profile. The more points, activity, and badge achievements you accumulate, the better positioned you'll be for potential future rewards.
🌙 Moon Mode
https://t.co/iqGAUyEeSu
This is our mainnet event mode.
Fish no longer appear here. Instead, you'll catch Pearls and have a chance to earn 1-10 SOL rewards. Collect as many Pearls as possible and compete on the weekly leaderboard. The #1 fisher takes the entire weekly SOL prize pool.
Moon Mode also supports the ecosystem, with 33% of item revenue used for $FISHEE buybacks & burns.
Two different modes.
Two different goals.
Play whichever fits your style.
We just launched the FISHEE Game Hub.
Starting today, https://t.co/r6k1TpaqGq is the home for all current and future FISHEE game modes.
We're building FISHEE as more than just a single game. Our goal now is to introduce new game modes over time and create more utility for $FISHEE across the ecosystem.
The original FISHEE experience is now available at https://t.co/ELogTRDPES, where players can continue completing tasks and earning points. Moon Mode is still live at https://t.co/iqGAUyEeSu
But this is only the beginning.
We're currently working on a new game mode featuring our fishers, Jack and Zoe, who will be fishing on the same pier 24/7, competing to catch the most fish. You will be able to use $FISHEE to predict who will catch the most fish using a Polymarket-style prediction market, creating a new way to play while adding more utility to $FISHEE.
More details on this new game mode in the next post 👀
We noticed that 2 players purchased the 0.25 SOL Moon Basic Rod before the recent update made it free.
To make things fair, we've compensated both players with:
• 1 Moon Bait Pack
• 1 Supermoon Bait Pack
Thanks for being early supporters of Moon Mode.
@birchrude Sorry about that!
Actually, you don’t need to send your address via DM, we already have the data for both addresses. We believe the other one hasn’t been credited yet either. We’ll check everything and inform you as soon as it’s done. Thanks for your patience.
FISHEE Meme Contest — $100 Prize Pool
How to participate:
1. Like and RT this post.
2. Create a post or thread about FISHEE and include at least one meme.
3. Tag @FisheeFun and include $FISHEE
4 winners.
$25 each.
Help people understand what FISHEE is in the most entertaining way possible.
Full rules below 👇
The first $FISHEE buyback & burn from Moon Mode revenue is now complete!
33% of all item purchase revenue in Moon Mode is allocated to $FISHEE buybacks & burns.
This first burn is around $13, but that's how the loop starts. The more fishers enter the night ocean, the more $FISHEE gets burned.
We're just getting started.