Christ-seeker and developer of apps and games.
Original creator/developer of PokeRogue
Making an indie game called Roglyph - Character RPG
Romans 14:11
Still adding more polish as I go. Added some new flavour animations and also added money drops, which surprisingly weren't in the game yet until recently. Notice the tiles move independently now too, which I thought was a cool effect. #indiedev#gamedev
In case you thought Roglyph was only about letters and numbers, here's a board games biome full of chess pieces. A glyph can be anything that has a text character. #indiedev#roguelite
I stashed and unstashed some changes on Roglyph and all of my scenes got replaced with the data from one scene... I lost virtually all my scene changes from the last two weeks 🥲
Struggling to come up with a good name for your game?
Simply pair any word that represents your game with one of these suffixes:
- borne
- fall
- keeper
- bound
- craft
And boom, just like that you have a multi-million dollar game.
Roglyph has come so far since I started. I'm so excited to release it soon! I funded this out of pocket and I've put a lot of time and some of the best game ideas I've ever had into it. I really think a certain type of gamer will enjoy it. #indiedev#roguelite#gamedev
"Vibe coding" and it's just an existing project with assets swapped for ugly AI gens of brainrot content, and missing parts of the original game like the battle platforms to highlight how much they really just don't care. "Good enough, who cares people will play it." 🤢
ok if you are vibe coding games you need to try this
use Codex as game engine, its 100x better than Unity
here's demo w my cc0 pokemon game @rotmonfun
> edit scenes
> generate sprites
> preview & playtest
all instant
Looking back this game was really slow but it was a big part of my childhood. I got stuck at Noise Desert and just grinded endlessly until I was in the 80s halfway through the game. For perspective, when I replayed it later from scratch and beat it I was in the 50s. Great game.
@justff777 Not a public demo, I'm sharing it to a small group right now. It's fully playable, the enemy pools just need a bit of work and some features I intended to add aren't in yet.
Roglyph has come so far since I started. I'm so excited to release it soon! I funded this out of pocket and I've put a lot of time and some of the best game ideas I've ever had into it. I really think a certain type of gamer will enjoy it. #indiedev#roguelite#gamedev
I've been cooking with some new Roglyph updates including a new field control damage system, move chaining, and 3D tiles to replace the previously flat planes. Here's some exclusive gameplay footage of the early game. What do you think? Does it look interesting? Steam page soon!
@justff777 Largely formulas and systems that are designed to be balanced in theory. For example if I introduce a stat I usually also include a counterpart. There have been mechanics that changed after testing proved they didn't entirely work in practice, but most of them just worked.
The whole joke where you guys spell 'rogue' as 'rouge' was funny and all but it's gone on too long and I'm starting to think some of you really think it's spelled that way.
Browsers should have a setting for people with above potato PCs who don't mind the text search being a little inefficient by updating every time the scrollbar position changes. Having to remove or add a character to my search to update its results feels fundamentally flawed.