FlatRedBall offers free technology for game development including powerful game engines, tools for data generation, and software for high-level object creation.
May 2026's Gum release adds font and rendering improvements. Gum now uses KernSmith for faster font generation https://t.co/W0EniJ4AgP Also, check out the new 8 custom themes. More info here: https://t.co/axN03ZWXgo
#indiedev#gumui#monogame#gamedev#OpenSource
Gum 2026 is out including:
* https://t.co/E3cnSZbyCf runtime support
* Apos.Shapes + GumBatch fixes
* DialogBox Control
* ToolTip Support
* Sticky Header in ScrollViews and more: https://t.co/jOiST8x7BO
#indiedev#gumui#monogame#gamedev#OpenSource
Gum March 2026 is here with:
* Hot reload in game from Gum tool
* NineSlice middle sprite tiling support
* New Gum CLI tool
* New Grid control
* New Width/Height Unit value for more layout control
https://t.co/lJXRrRT0oG
#indiedev#gumui#monogame#gamedev#OpenSource
Gum Feb '26 is out with over 100 fixes and improvements - our biggest yet! This includes new "Slots" feature, rectangle multi-select, texture coordinate selection improvement, and ListBox multi-select.
https://t.co/cOqkwRLLK6
#indiedev#gumui#monogame#gamedev#OpenSource
Final Video: Part 4 - #Hytale Wire up the Inventory in #Monogame ! This video shows how to take the UI we built in Part 3, and wire it up in Monogame code.
@MonoGameTeam@FlatRedBall@Hytale
https://t.co/3hA3nPraMN
Gum January 2026 includes :
* Dropdowns for canvas size
* Grid spacing
* Anchor buttons and methods at runtime for centering vertically and horizontally
* NineSlice border scaling
And more! Check it out: https://t.co/bqyiTiZMEd
#indiedev#gumui#monogame#gamedev#OpenSource
Gum December 2025 is out with lots of improvements!
Colored categories for easier editing, Editor performance boosts, Apos.Shapes+Gum NuGet, and better raylib text/fnt support https://t.co/XMt6OOwHiY
#indiedev#gumui#monogame#gamedev#OpenSource
Gum November 2025 brings
animation improvements,
"V3" visuals reducing code needed for code-only styling, reorganized docs, and dozens of bug fixes
More info here: https://t.co/KKVHkxW7is (edited)Sunday, November 30, 2025 11:56 AM
#indiedev#gumui#monogame#gamedev#OpenSource
UI creation tool Gum install for Linux script demonstration. Script automates install of wine, winetricks, allfonts, dotnet48, and Gum on linux. Video demos the process on Ubuntu 24.
@FlatRedBall@MonoGameTeam#ui#gumtool
https://t.co/jXjG80i7nS
October Gum release is our biggest ever! The entire Gum UI tool has been re-designed. It has light/dark mode, updated icons, better layout, and fixes dozens of issues to keep you more productive. There's to much to list, so check our release: https://t.co/hVuVYXUaDv
Gum September 2025 is out with lots of bug fixes, especially related to code-only Forms. New features include horizontal ScrollBars and fully defined Menus with MenuItems and sub MenuItems in the Gum tool.
https://t.co/RcX9wynJTk
#indiedev#gumui#monogame#gamedev#OpenSource
The latest version of FlatRedBall is out. Among tons of bug fixes, this version also improves the embedded AnimationEditor support. It's no longer just for previewing. Check it out:
https://t.co/Qxr1v4k9Mz
#indiedev#gumui#monogame#gamedev#OpenSource
The August version of Gum has just been released with tons of bug fixes and new features for supporting fonts and text in other languages including a focus on improved Chinese support.
More info here:
https://t.co/oZhKjMkeWf
#indiedev#gumui#monogame#gamedev#OpenSource
The new Gum introduces "v2" controls for code-only MonoGame projects which improve default styling and make it MUCH easier to add global and case-by-case styling. Also, Gum runtimes now support raylib!
https://t.co/Vy7twqv2kk
#indiedev#gumui#monogame#gamedev#OpenSource
Latest Gum is out focusing on in-game editor UI. This includes:
New Window control,
New Splitter control,
Support for setting the cursor (such as for resizing),
Reordering items in a ListBox with drag+move
https://t.co/GnUtgXDVwZ
#indiedev#gumui#monogame#gamedev#OpenSource
A new version of Gum is out. This time we're FINALLY getting rid of XNA! That's right, you no longer need to install the XNA runtime to use Gum. This version also includes a number of performance improvements and lots of bug fixes.
#indiedev#gumui#monogame#gamedev#OpenSource