Here's the complete code for the 0% level "It Rhymes With Toad". I believe this is the first RNG level to be ever solved thanks to maths ! This wouldn't be possible without the help from Lappy, Vector, Seemetor, @bbmariomaker2 , Minecxt, MonoxXel, and many more !
#Team0Percent
Here's the complete code for the 0% level "It Rhymes With Toad". I believe this is the first RNG level to be ever solved thanks to maths ! This wouldn't be possible without the help from Lappy, Vector, Seemetor, @bbmariomaker2 , Minecxt, MonoxXel, and many more !
#Team0Percent
@Marsmite@bbmariomaker2 It's one of (If not the only) the solutions that manages to get the right RNG value in order make all the cars match with the code. If one car goes in the wrong direction, a muncher would then spawn from the note block and block your way through the corridor.
@Marsmite@bbmariomaker2 To make it short : What you're seeing here is RNG manipulation. The odds of having each clown car going to the right direction is 1/2^29, or about one in 500 millions. By reverse engineering the RNG function, as well as all its different factors, we were able to break the code
@autistic_campus@BEBischof@bbmariomaker2 As for reaching the given X value that would work for this level (876X), we had gathered some usefull data as for how many RNG calls does running add per block (Thanks to some accelerations algorithms provided by Jxmai), so we easily figured out a strat to get to it
@autistic_campus@BEBischof@bbmariomaker2 We didn't actually test every RNG calls from 0 to ~10000, but instead used a sample of values that would make the easily predictible first 3 clown cars go in the right direction, in order to save processing time.