Full Blueprint creation + editing is now live in Unreal with Flop AI!
You can describe what you want in natural language and the agent will build, modify, wire, and compile your Blueprint for you.
It’s only getting better from here, check it out now - https://t.co/zkgU5DAmRH
#UnrealEngine5 #gamedev #ai
You can now create any 3d character out of just a prompt fully rigged with animations and imported into Unreal Engine for you in the new Flop Agent update 🤩
#UnrealEngine#UE5
@FanaHOVA@jxnlco Not yet, but the architecture supports it, the agent can run Python inside the editor which has full access to UE's source control API. We can put P4V integration on the roadmap
@jxnlco Yes! Integrate a custom MCP into codex with a simple JSON copy and paste - https://t.co/rmpqDZlCYa
Or use the embedded Agent inside Unreal Engine - https://t.co/3QyBlA0glu
(You need our Plugin installed to your project as well)
Flop MCP is now live! An extremely powerful remote MCP server for Unreal Engine!
You can now connect your running Unreal Editor to third party AI tools like Cursor, Claude Code, Windsurf, Cline, VS Code Copilot, and even OpenClaw 🦞 without hosting your own local MCP server.
One URL. One API key. Standard HTTP. That’s it.
You can even build your own application around the mcp server to get access to unreal engine project data to any of your own workflows.
Your AI can search assets, inspect and modify Blueprints, query scenes, inspect animations, analyze materials, run performance audits, and execute directly inside Unreal.
Plugin installed in Unreal + account login required
Connect the mcp to anywhere - https://t.co/ohv5Xy7o0t
v0.7.1 is out now for the Flop AI Unreal Agent 🚀
Make sure you download/install the latest plugin update to use it.
Highlights:
• Multi-tab chat history (switch threads without losing context)
• New @ tool for adding assets + map objects to context (Tab to quick add)
• Persistent user settings (saved between sessions)
• Major Blueprint + movement reliability fixes
• Better level building/world analysis
• Gemini 3.1 Pro support
• Streamlined material creation
Weekly updates continue with more features and improvements #UnrealEngine5
@wade_dade Hey wade we’re still working on animation blueprints. We’lll post an update when that update is ready! In the meantime, join our discord for our latest updates https://t.co/qWrDtMBCYB
Flop will be able to get any of your Unreal Engine Assets from the content browser or level now just by pressing the "@" button!
This is coming in our next release at the end of the week 👀
Would Unreal Engine developers be interested in an MCP that converts Blueprints to C++? We’ve been working a lot on our agent recently, specifically Blueprint capabilities, so we wanted to revisit our MCP as well as the C++ side of Unreal development
we finally did it! Blueprint Agent Mode is here 🤩
you can now just tell the AI "make me a health system" and it actually builds the entire node graph, with proper spacing
weve been teaching Flop Blueprint logic for weeks. it knows about pin connections, type conversions, all the UE5 quirks.
dropping late friday/saturday. videos coming soon
Hey everyone, we just released a new video https://t.co/V5V3E76XJp that goes over actual use cases, prompts, and workflows in real-time that cover the blueprint analysis, level building, and 3d asset/model creation features for our #UnrealEngine agent that we mentioned in our last announcement.
Plus, we go over how to get your Flop account set up as well as how to get started with the Unreal plugin.
We're super excited for you to try out these new features in your own projects as we worked really hard in this major rewrite of the last version to make the agent fast and affordable.
We're going to continue working hard to make it even faster, more affordable, and of course smarter over time as our next major update in mid-February will finally have the highly anticipated blueprint modification features. #ai #gamedev