@passivestar_@paumarin96_ From what I know the Godot Editor UI is made from the exact same tools you use for making UIs in games, so everything is customizable if you delve into themes
@RobTopGames @neutkat @Chivano12@GD_Venom_99@TheRealGDColon yo rob quick question can you remove the input range validation on move/area move easing rates? I have a thing I'm working on that would benefit a lot from a negative easing rate 😈
@Dyxyz_71 @therodmanlol@Spu7Nix We actually tried playing the level so far in the editor and it was 100% possible albeit very difficult, it will probably change a lot tho
Started working on a new game. This one will feature a very powerful and complex level editor (which is actually the first level editor I've ever made!) that uses a node-based visual programming language. Here's a preview of all the nodes I've currently added! #GodotEngine
Submitted version 1.2 of Shadow Runner Deluxe to https://t.co/TuDWSHYlG5, should appear in the next few days. A lot of bugs fixed, including (hopefully) the start crash bug