@PoppyDWTrolls7 This game is called as " final hour " you guys can follow my other recent post ,there I have shared the official discord server of this game !!
If CODM was built on Unreal Engine with heavier physics, tactical sprint and better sound design, this is probably what it would look like.
It kinda resembles Warzone Mobile and the PC COD franchise!
#codmobile#warzonemobile
WZM-like clone: FINAL HOUR
Join the server to download https://t.co/vqFai92Qny
First impressions are pretty good! MW2/3 kill sounds, tactical sprint and solid gun inspections.
If you have a powerful device, give it a try. It's quite demanding since it's built on Unreal Engine.
I'll upload the resurrected Warzone Mobile APK this Monday or Tuesday
V1: Will include all Multiplayer maps present in WZM 4.5.2, Rebirth Island and Verdansk, all playable with bots
V2: Will take another week to develop and will include server-hosting functionality, allowing you to play with friends (Cannot guarantee a reliable smooth connection with server hosting)
V3 (If everything goes well): Will take two months to develop and will include maps from MW2019, MW2, MW3 and BO6
Removing the Anti-Tamper VM let alone increase the performance by 20-30%, plus it will have full advanced graphics settings options like PC
(Advanced graphics settings will require USB/Wireless debugging to change for now)
I'll upload the resurrected Warzone Mobile APK this Monday or Tuesday
V1: Will include all Multiplayer maps present in WZM 4.5.2, Rebirth Island and Verdansk, all playable with bots
V2: Will take another week to develop and will include server-hosting functionality, allowing you to play with friends (Cannot guarantee a reliable smooth connection with server hosting)
V3 (If everything goes well): Will take two months to develop and will include maps from MW2019, MW2, MW3 and BO6
Removing the Anti-Tamper VM let alone increase the performance by 20-30%, plus it will have full advanced graphics settings options like PC
(Advanced graphics settings will require USB/Wireless debugging to change for now)