Flutter Devs, if you use google_fonts package don't forget to preload fonts.
The package downloads fonts when FIRST used. So, on fresh install, users see Texts in default font for a moment before it fully fetches your chosen one.
Also explained edge-cases in the link below 👇🏻
We rewrote a React Native app in Flutter and the numbers went crazy. Better frame consistency, smoother UI. Flutter's Impeller engine is built different in 2026 fr 🔥
🪂 We dropped lots of updates, demos, and more at #GoogleIO!
But don't worry: this blog recaps the whirlwind of updates, so you won't miss a thing. Dive in: https://t.co/W8fsqPm8vH
Introducing a new video series bringing you the best from Flutter, @Firebase, and @angular 💫
We'll cover how you can build next-gen apps, and make your development faster, more expressive, and more powerful than ever.
Flutter 3.44 is here! Read the details of our latest release → https://t.co/H2CUddm9gt
🎈 Agentic hot reload
🎈 Hybrid Composition++ for Android
🎈 Impeller’s improved Vulkan support
Flutter 3.44 marks a massive milestone for the Material and Cupertino libraries.
These libraries have been frozen, representing the final set of updates to these libraries within the core framework before they transition to standalone packages 🐛🦋
Bringing the arcade vibes to @FlutterConfLAT! 👾
I’m building Monster Shooting—an interactive light gun game powered entirely by 💙 @FlutterDev and @rive_app!
Come by the booth, grab the blaster, and see if you can top the leaderboard! Can’t wait to show you how we bridged the physical and digital worlds for this one!
#Flutter #Dart #Rive #GameDev #FlutterConfLATAM
Full-stack Dart is here! With experimental Dart support in Cloud Functions, you can share code seamlessly across platforms and between clients and server for a unified developer experience 🙌
Watch the demo ↓
Flutter 3.41.9 was just released, containing a fix for a potential integer overflow in animated PNG files 📸
Check out the changelog for details here: https://t.co/T6dpoA63vi
If you have any feedback on this release, please report it here: https://t.co/vrQFZorHfV
📣 Starting with the next stable Flutter release, 3.44, Swift Package Manager replaces CocoaPods as the default dependency manager for iOS and macOS apps → https://t.co/lbC5aWt9uG
This means no more messing around with Ruby or CocoaPods installations to get your app running!
I’m going LIVE this coming Friday to demo a little tool I've been working on called SuuprTests, a native macOS harness for End-to-End Flutter testing. It’s time to move beyond fragile scripts and embrace a deterministic, professional E2E workflow.
✅ E2E Journey Mapping: Design full user flows in a native UI.
✅ Decoupled Architecture: Export E2E cases to JSON—no re-compiling.
✅ CI/CD Ready: A dedicated CLI to replay E2E suites in your pipeline.
✅ Free for the Community.
Not a replacement or competition to any existing tool out there, just an alternative for you to consider.
Join me as we build a more reliable E2E pipeline for Flutter => https://t.co/nflO9Lxuil
#Flutter #E2E #SoftwareTesting #CICD #MacOS #Dart #suuprtests #duupr
Flutter Advanced Tip:
One detail with Streams that makes a real difference in Flutter apps: not emitting the same state twice.
In many apps, streams emit even when nothing changed. Same user, same auth state, same data. It looks harmless, but over time it creates noise: unnecessary rebuilds, duplicated side effects, harder-to-reason flows.
A lot of people assume Equatable solves this. It doesn’t. It helps compare states, but it doesn’t stop them from being emitted.
If you want cleaner behavior, you need to act at the stream level. Only react when something actually changes.
Equatable helps you compare.
distinct helps you control emissions.
Small detail, but it makes the app feel much more predictable.
Did you know you can build fast, SEO-friendly, and dynamic websites natively in Dart?
Enter Jaspr: an open-source web framework that brings a familiar Flutter-like experience to the web.
📢 Flutter 3.41.6 was just released, containing a fix for the IconButton appearing visually broken and clipped.
Check out the CHANGELOG for details here: https://t.co/3CmAN65WOO
Flutter is dead
Meanwhile
No, you’re not dreaming.
Yes, that really is the Toyota logo.
They officially announced they’re building a 3D engine… for Flutter.
- Unity is too expensive
- Godot isn’t powerful enough
And once again, the answer is Flutter.
You can already do some really impressive things with Flutter’s engine, but this is exactly what was missing.
And like everyone else, I absolutely did not see Toyota coming into this space.
#flutterdev
Sending data to the internet is necessary for most apps. 🛜 Learn how → https://t.co/7O3WCsO9Nw
🔸 Send data to a server using the http package
🔸 Convert the response into a custom Dart object
🔸 Get a title from user input
🔸 Display the response on screen