ARC AGI 3 is finally out!
I put a little bit of my soul into some of these games.
I hope the humans enjoy playing the public games, and the models enjoy playing the private ones.
Announcing ARC-AGI-3
The only unsaturated agentic intelligence benchmark in the world
Humans score 100%, AI <1%
This human-AI gap demonstrates we do not yet have AGI
Most benchmarks test what models already know, ARC-AGI-3 tests how they learn
It took longer than expected, and some things got in the way, but the extended technical write-up for ZK Hunt is finally here. Hopefully this can serve as a resource for people interested in exploring ZK game mechanics in onchain games.
@shumochu With the way things are going, it may end up being the only non-controversial statement left, if we're still around to make statements at all.
My understanding has progressed through the following stages:
1. Blockchains are for cryptocurrency.
2. Blockchains are for consensus on arbitrary global state and the coordination of state transitions over time. Cryptocurrency is just a single use case of many.
...
@BlakeMScurr For games where you drop some loot when you die, you would still want to deposit some form of non-rep value for other players to pick up, but this could also be in-game wealth/items. Although if the game is onchain, the distinction between this and out-of-game value may not exist
Last week was the final demo night for the 0xPARC Autonomous Worlds Residency. During the residency I worked on a project called ZK Hunt, an onchain game which explores different ZK game mechanics and information asymmetry.
@BlakeMScurr Yeah this makes sense. In the system I described for ZK Hunt you actually get your deposit back each time you leave a match (dropping a small amount as loot if you die), but as you earn rep, an increasing portion of the deposit could be made up of that, until it's only rep.
@BlakeMScurr When thinking about slashing within the context of a game, it naturally follows that the deposit requirement would scale with your skill level/MMR/in-game wealth, such that new players would have a low barrier to entry, while experienced players would still fear being slashed.
@BlakeMScurr If all you do is ban the address, then the player could just spin up a new address; the deposit provides sybil resistance. You could slash some form of onchain reputation/MMR, but a small deposit could be useful to help to bootstrap that.
You can find the codebase for ZK Hunt here, it’s still a WIP. In the README you can find a writeup of ZK Hunt, which goes through the mechanics and the techniques used to achieve them. I intend to post a more comprehensive writeup in the near future. https://t.co/EqEWLqkfbe
Earlier on in the residency I gave a talk about some of the mental models relating to private state that I had developed while working on ZK Hunt, you can find that here. https://t.co/Yl0Q7c8aPN