How many pixels are required to make a spooky game? That's what I intend to find out!
Here's a little project I've been working on - a Resident Evil style survival horror with Darkwood style FOV & Aiming system.
#indiegame#gamedev#pixelart
@elonmusk We have enough money to provide needs to both the citizens and non-citizens but we do neither, instead giving it all to private weapons contractors.
@ilunari Oh. Back to using pcombo then I guess. There's just way too many buttons for controller at max level. There's no reason for the combos to be separate buttons since there's no skill or decision making required for them.. it's just pressing them in sequence taking up buttons pace.