@NoahNewnham There are vague plans, but yeah number of players is a challenge, as is the general state of football stats (very limited for many positions, and also lots of dependence on teammates, so hard to correctly rate players based on stats)
@AshleyIsSatan For most positions, backups get used based on formation (like you need more WRs on the field for some plays) and fatigue. For some positions (such as QB) backups don't play unless there is an injury.
FBGM updates to keep you busy on Super Bowl bye week in version 2026.02.01.1044
- Game sim tweaks: nerfed fast WR, WR depth is more important, buffed good tackling LB, and some special teams fixes.
- Better clock management in some late game situations.
(1/3)
- New settings: enable/disable two-point conversions; and overtime type to set if overtime is sudden death, sudden death except for a FG on the first drive, or both teams must possess the ball
(2/3)
v2025.11.14.1320: New "Kickoff Touchback Yards" setting, with a default value of 35 yards. The likelihood of a touchback is now influenced both by this setting and player ratings, whereas previously all kickers performed the same on kickoffs. Also added various stats for kickoffs
Version 2025.11.12.0731: for leagues with the default number of confs/divs/teams and default schedule settings, generated schedules are much more compact and realistic - 18 weeks of games with accurate bye weeks
Version 2025.09.01.1319: To increase 4th down drama a bit, in the live play-by-play there is an extra event before 4th down plays to show what players are on the field (offense/FG/punt)